- Joined
- Jan 11, 2017
- Messages
- 168
- Reaction score
- 83
Right! So as many here have stated, building ships right now seems like risky business since we don't know what the new power system will require us to change. That said, I have PLENTY of projects that can still move forward. (This is why modular building is AWESOME.)
In particular, I'm having tons of fun upgrading my HHI Logic Core.
It's just a giant logic computer to make your ship do cool things, so power really isn't important at all. LoL
I won't bore you all with the specs and capabilities of the mk1 (for those you can just click on the link above). I just wanted to show off some of the upgrades I've made/am currently making for the next generation.
A display and button by the pilot's seat now tells you if the central logic clock is running. you can turn it on and off from here.
More user-friendly drone controls! No more input formatting or reset buttons. Just punch and play! Now, those were the simple upgrades. Below is the entirely new feature I'm creating!
Oh yeah. Holographic HUD, baby!
The Mk 2 will come with an 'example' HUD display. As long as you put the display modules in the right setup (or just copy/paste the example) you will be able to hook up this holographic HUD anywhere you want! This feature is still under construction, as decent ASCII takes some time to set up nicely, but so far there's a static title bar (not pictured) and these two displays. The display starts at 100% with a full green bar, which fades to yellow, orange, then red. If any system goes below 10% the "CRITICAL" warning pops up behind the display bar.
I haven't figured out how to replicate anything like SCF Engineering's real time displays... YET. (Honestly that display looks massive, so it's possible it wouldn't be feasible for this, already rather bulky, module anyway. But I intend to find out! MUAHAHAHAH!!)
I am going to try and include a display function that will state how many Warp Cells you have active, and how many Warp Cells are currently charged.
Starmade might just be the most flat out educational game I've ever played. LoL
In particular, I'm having tons of fun upgrading my HHI Logic Core.
It's just a giant logic computer to make your ship do cool things, so power really isn't important at all. LoL
I won't bore you all with the specs and capabilities of the mk1 (for those you can just click on the link above). I just wanted to show off some of the upgrades I've made/am currently making for the next generation.
A display and button by the pilot's seat now tells you if the central logic clock is running. you can turn it on and off from here.
More user-friendly drone controls! No more input formatting or reset buttons. Just punch and play! Now, those were the simple upgrades. Below is the entirely new feature I'm creating!
Oh yeah. Holographic HUD, baby!
The Mk 2 will come with an 'example' HUD display. As long as you put the display modules in the right setup (or just copy/paste the example) you will be able to hook up this holographic HUD anywhere you want! This feature is still under construction, as decent ASCII takes some time to set up nicely, but so far there's a static title bar (not pictured) and these two displays. The display starts at 100% with a full green bar, which fades to yellow, orange, then red. If any system goes below 10% the "CRITICAL" warning pops up behind the display bar.
I haven't figured out how to replicate anything like SCF Engineering's real time displays... YET. (Honestly that display looks massive, so it's possible it wouldn't be feasible for this, already rather bulky, module anyway. But I intend to find out! MUAHAHAHAH!!)
I am going to try and include a display function that will state how many Warp Cells you have active, and how many Warp Cells are currently charged.
Starmade might just be the most flat out educational game I've ever played. LoL