I haven\'t had the chance to test this out yet, just throwing ideas around, but I\'m working on a carrier that has a crapton of single-capacity fighter bays that all face \"down\", coupled with gravity generators in the wall... which also are oriented \"down\".. So I\'m thinkin\', hit the Activate AI button, then the undock all button, and they\'ll all just \"fall\" out of the bays, whichever way I\'m facing, until they exit the Carriers gravity field and engage.
-Sounds- like a cup of awesome, but again, no idea if it\'ll all function the way it slides right out of my imagination.
Hope that\'ll stir something up that will work for you
That captures ships ^^ It actually allows you to exceed the server speed limit 0.0 But gravity blocks do not affect ships and that kind of sucks but it would be annoying to have all unmanned ship fall down to your carrier.
I mean, there could be a seperate block you could use to set up areas where gravity would happen on your ship. You could even set it to zero just to allow undocking ships not to slam into the back wall at speed.
I made a ship a long time ago that literally just deployed abritrary \"mech suits\" as a response to the update that first brought personal weapons. The ship would rush past enemy fire and proceed to dump marines onto enemy ships/bases which then would use personal weaponry to overpower the location.
http://imgur.com/a/AisvQ#4 heres a link to a few pics of it. with pulsators and undocking technique I might be able to actually \"shoot\" the troops very quickly at enemy ships. so many possibilities ...
Its a nice idea, but it seems that the ships also need to be balanced and stuff just right to work. For a torpedo it seems that having a AI ship with a pulse gun will make it try to get close to other ships thus making it go for a ram so its a much easier way to make torpedoes. Will a pulse cannon push something away from another ship? because Im trying to use it as part of an escape pod system, but theres no way for me to get inside the pod and use the pulse