Yes, I know you whiney people who like using these "exploits" will bash me and claim it's not an exploit when it really is. So lets see about how to fix it shall we?
1. Ship Spawning - To evade ship limits.
People often call it farming, they go to single player and fill a ship with a bunch of a block they want and then import that ship in multiplayer when the shop is out of that item. This is a CHEAT. Doesn't matter if you have to 'pay for it'. It's still cheating, to evade the fact that the shop is OUT OF THAT ITEM. I know that this one would be hard to fix. So lets give a few ideas towards fixing it shall we?
One thing you can do, is make it require that the shop has all of the blocks needed to build the ship. This poses problems though with large ship builds. So lets continue on to a suggestion to fix this suggestion!
A ship fix feature. The ability to pay credits to repair damaged blocks on your ship, at half cost to normal price for blocks and the ability to replace missing blocks on your ship by paying full price for missing blocks. How is this done you say? Just load the ship's schematic while inside the ship, it will scan your ship and move mis-placed blocks for free, replace missing blocks for full block cost, and repair damaged blocks for half block price.
How does this fit in with earlier method of ridding shop exploit? When importing a large ship, or even a small one without enough shop blocks in inventory, simply give the person their ship but missing all the blocks that the shop didn't have and drain the shop of the blocks it used to build that ship, giving them at least ONE thruster so they can move their ship, even if the shop is out of thrusters. Then they can fly to the next shop and use the repair tool to add more missing blocks, so on so forth. It should also probably ask the player if they wish to use blocks from their inventory, free of charge.
Reason I suggest this fix? It cuts out the need for people to build factories or go exploring or really do anything at all for that matter. They don't even need to play the game. Just build a massive mining ship, go destroy the nearest 10 massive objects to farm credits or steal other peoples things to make credits, then import everything they want.
How does all of that sound? Please let me know on my idea for fixing ship spawn exploit.
2. Build Block - Mining planets and stations out
This is an issue, a nice big issue. You're supposed to actually use SALVAGE BEAMS people! Not stick a build block on a planet and just mine the whole .... thing out with the Ctrl method. Seriously? I went to several great planets in my new home sector, and they all had a crap load of square shaped holes in them, making them hidiously ugly with almost no chance of repair at all. It's sad when somene flies through and destroys every planet in the game with a build block just cause it's easier than using a mining beam.
Fix? Well.. This one is complicated. One idea, is to make build block advanced remove tool only remove man made blocks such as hulls, power cores, etc, while attached to a planet. This would mean that no one can Ctrl 10x10x10 remove bits of planet and mine the whole thing in under 5 minutes with a series of rapid right clicking.
A further fix could be to make the build block not be able to effect the planet at all, allowing people to build on top of the planet attaching blocks and such, but unable to remove any natural part of the planet. Though I rather like the earlier idea of just making the advanced control ignore blocks, natural to the planet.
You're welcome to voice your opinions, not your trolling. Please give valid input on these 2 ideas, trolling posts will be reported. This is supposed to be a game, not an infinite lego set.
1. Ship Spawning - To evade ship limits.
People often call it farming, they go to single player and fill a ship with a bunch of a block they want and then import that ship in multiplayer when the shop is out of that item. This is a CHEAT. Doesn't matter if you have to 'pay for it'. It's still cheating, to evade the fact that the shop is OUT OF THAT ITEM. I know that this one would be hard to fix. So lets give a few ideas towards fixing it shall we?
One thing you can do, is make it require that the shop has all of the blocks needed to build the ship. This poses problems though with large ship builds. So lets continue on to a suggestion to fix this suggestion!
A ship fix feature. The ability to pay credits to repair damaged blocks on your ship, at half cost to normal price for blocks and the ability to replace missing blocks on your ship by paying full price for missing blocks. How is this done you say? Just load the ship's schematic while inside the ship, it will scan your ship and move mis-placed blocks for free, replace missing blocks for full block cost, and repair damaged blocks for half block price.
How does this fit in with earlier method of ridding shop exploit? When importing a large ship, or even a small one without enough shop blocks in inventory, simply give the person their ship but missing all the blocks that the shop didn't have and drain the shop of the blocks it used to build that ship, giving them at least ONE thruster so they can move their ship, even if the shop is out of thrusters. Then they can fly to the next shop and use the repair tool to add more missing blocks, so on so forth. It should also probably ask the player if they wish to use blocks from their inventory, free of charge.
Reason I suggest this fix? It cuts out the need for people to build factories or go exploring or really do anything at all for that matter. They don't even need to play the game. Just build a massive mining ship, go destroy the nearest 10 massive objects to farm credits or steal other peoples things to make credits, then import everything they want.
How does all of that sound? Please let me know on my idea for fixing ship spawn exploit.
2. Build Block - Mining planets and stations out
This is an issue, a nice big issue. You're supposed to actually use SALVAGE BEAMS people! Not stick a build block on a planet and just mine the whole .... thing out with the Ctrl method. Seriously? I went to several great planets in my new home sector, and they all had a crap load of square shaped holes in them, making them hidiously ugly with almost no chance of repair at all. It's sad when somene flies through and destroys every planet in the game with a build block just cause it's easier than using a mining beam.
Fix? Well.. This one is complicated. One idea, is to make build block advanced remove tool only remove man made blocks such as hulls, power cores, etc, while attached to a planet. This would mean that no one can Ctrl 10x10x10 remove bits of planet and mine the whole thing in under 5 minutes with a series of rapid right clicking.
A further fix could be to make the build block not be able to effect the planet at all, allowing people to build on top of the planet attaching blocks and such, but unable to remove any natural part of the planet. Though I rather like the earlier idea of just making the advanced control ignore blocks, natural to the planet.
You're welcome to voice your opinions, not your trolling. Please give valid input on these 2 ideas, trolling posts will be reported. This is supposed to be a game, not an infinite lego set.