I am normally very good at building perfectly functional turrets. I do not have issues with alignment, computer facing, etc.. I normally am also able to understand and build for things like power and power inheritance. However the latest turret I have been working on has a most strange issue. It seems to be using a whole heck of a lot more power than it should.
This turret has 4005 modules as cannon/cannon/punch, 1335 modules each. It should be using precisely 405,000 power per second. The turret ball where the weapon modules are has 195K per second power generation and about half a second's worth of power capacity. The turret base generates 235K per second power and has slightly more power capacity. Yet when I test fire the weapon, it rapidly depletes it's power store and reaches bottom, freezing the whole thing. Even if I add a couple million external power capacitors to both the base and the ball, the same problem occurs, it just take longer to deplete the battery.
This weapon should not be depleting the battery at all! It is generating a combined 430K of power per second, more than enough for this weapon system. If I dock the turret to a large external power source, if fires without issue, so it 'is' inheriting power. Just possibly not from it's base?
Can anyone figure out what the issue is here? I posted this as a bug but it has gotten not even a look see. I suppose understandably troubleshooting people's turrets is not seen as a bug issue. However I do fear that this IS in fact a bug. The weapon should be using 400K of power. The turret generates 430K. Why isn't it working?
This turret has 4005 modules as cannon/cannon/punch, 1335 modules each. It should be using precisely 405,000 power per second. The turret ball where the weapon modules are has 195K per second power generation and about half a second's worth of power capacity. The turret base generates 235K per second power and has slightly more power capacity. Yet when I test fire the weapon, it rapidly depletes it's power store and reaches bottom, freezing the whole thing. Even if I add a couple million external power capacitors to both the base and the ball, the same problem occurs, it just take longer to deplete the battery.
This weapon should not be depleting the battery at all! It is generating a combined 430K of power per second, more than enough for this weapon system. If I dock the turret to a large external power source, if fires without issue, so it 'is' inheriting power. Just possibly not from it's base?
Can anyone figure out what the issue is here? I posted this as a bug but it has gotten not even a look see. I suppose understandably troubleshooting people's turrets is not seen as a bug issue. However I do fear that this IS in fact a bug. The weapon should be using 400K of power. The turret generates 430K. Why isn't it working?
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