Hey, I wanted to comment on the Pegasus early release.
First, good job designing the hull & docking bays & a few areas. It's attractive and functional. Also, good turret design - the way the beam turrets murder shields is pretty impressive.
I have a few suggestions:
1) Now that we have rails, you obviously need to transform that into a drone carrier
2) The corridors are far too easy to get lost in. Put signs in! I personally would just put gravity lifts everywhere but that's my own preference.
2b) You can put "supplemental" gravity tubes in for key areas like getting to the shuttle without detracting from the RP. If you do it right you can design 1-block-wide ones where you don't get stuck but either way, for a ship you want to USE, it's nice not to have to walk for 10 minutes to get to the core when you're trying to use it.
3) The anti-missile turrets need more of a waffle design. I use 4 cannon-cannon slaves with 1 cannon-beam for long-range acquisition, it is very effective, but I have seen some nice compact designs using 9 or 12 cannons.
4) Nukes or explosive cannon. Your carrier is probably going to be around 500k? When you get to that size, getting the other ship's shields down is only half the challenge: the other half is drilling out the core.
5) Speaking of core drilling... Unfortunately the way that you put your docking bays right near the core makes this much easier.
I really like the ship though. Yours is one of the few community content ships that I actually considered putting in the work and finishing my own version but...so much to do, so little time, you know? (I am very good with systems, weapons, etc. but am not good at interiors or making things pretty with blocks)