I am facing a curious problem. I use a shift register and give it a 0.5sec input using a clock. The problem arises when there I spawn (say) a large ship, which causes a bit of lag. The shift register freezes up, and I have to manually reset it. I believe this occurs because the clock freezes and gives the shift register an input a while later, which it doesn't completely accept.
Is there a way to make an easy 'instant' shift register?
Also, is it possible to have localized lags on a structure?
Is there a way to make an easy 'instant' shift register?
Also, is it possible to have localized lags on a structure?
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