- Joined
- Feb 3, 2016
- Messages
- 16
- Reaction score
- 21
Hello there!
After starting a few new single player "none creative" games i mentioned that buying a ship from a blueprint without "adminloading" it, could be a bit time expensive and irritating from time to time.
When start up from scratch the player probably won't have early access to a station with factory and shipyard, but still has reasons for buying a couple of ships out of his (or her) blueprints. May it be because of an attack, or to build a fleet.
Now to make this process a bit more floating and enjoyable, i would suggest the possibility to see the stuff needet for a certain blueprint at shops. It could be a simple "side box" where you choose a blueprint that lies in your inventory by a drop down menu and then it shows you a simple have/needed table. After the purchase is done the "add all" function of the blueprint will do the rest quite well.
After starting a few new single player "none creative" games i mentioned that buying a ship from a blueprint without "adminloading" it, could be a bit time expensive and irritating from time to time.
When start up from scratch the player probably won't have early access to a station with factory and shipyard, but still has reasons for buying a couple of ships out of his (or her) blueprints. May it be because of an attack, or to build a fleet.
Now to make this process a bit more floating and enjoyable, i would suggest the possibility to see the stuff needet for a certain blueprint at shops. It could be a simple "side box" where you choose a blueprint that lies in your inventory by a drop down menu and then it shows you a simple have/needed table. After the purchase is done the "add all" function of the blueprint will do the rest quite well.