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- Jun 26, 2013
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Hello all,
Okay i didn't find anything like this in this forum but if they are some threads that point to that feature you can send them to me.
So here is it, my suggestion is about the logic system:
1. When i build e.g. a salvagelasercomputer and connect salvagebeams to it, and i connect an activation modul the computer i can manually fire the salvagebeam by activating the activation modul.
http://i.imgur.com/j09CVFQ.jpg
2. This is a very simple example and it is much easier to use the salvagebeambinding to trigger it. But imagine you build a complex logic maybe you have a nice hangar with docking effects (lights, door, etc..), your friend enters sector and wants to dock. Now YOU want to trigger the docking sequenz not your friend, who has to push a button. YOU want to control it. At the moment you have to leave your ship walk to the activation modul and trigger it.
My idea is to connect activation modules to the core, like other computers, so you can trigger the logic by pressing a key. This will provide large possibilities to build new Animations effects for ships.
http://i.imgur.com/vv0yjfZ.jpg
http://i.imgur.com/BXvD0oz.png
You can open a hangar over this keybinds, you can make firing loops like "shoot, shoot, break", you would be able to controll all this logic from your cockpit.
I don't know if it is very complex to implement such a feature and i am sorry for my english i hope you understand and i hope some of you give me feedback what you think about it.
Greetings
Okay i didn't find anything like this in this forum but if they are some threads that point to that feature you can send them to me.
So here is it, my suggestion is about the logic system:
1. When i build e.g. a salvagelasercomputer and connect salvagebeams to it, and i connect an activation modul the computer i can manually fire the salvagebeam by activating the activation modul.
http://i.imgur.com/j09CVFQ.jpg
2. This is a very simple example and it is much easier to use the salvagebeambinding to trigger it. But imagine you build a complex logic maybe you have a nice hangar with docking effects (lights, door, etc..), your friend enters sector and wants to dock. Now YOU want to trigger the docking sequenz not your friend, who has to push a button. YOU want to control it. At the moment you have to leave your ship walk to the activation modul and trigger it.
My idea is to connect activation modules to the core, like other computers, so you can trigger the logic by pressing a key. This will provide large possibilities to build new Animations effects for ships.
http://i.imgur.com/vv0yjfZ.jpg
http://i.imgur.com/BXvD0oz.png
You can open a hangar over this keybinds, you can make firing loops like "shoot, shoot, break", you would be able to controll all this logic from your cockpit.
I don't know if it is very complex to implement such a feature and i am sorry for my english i hope you understand and i hope some of you give me feedback what you think about it.
Greetings