Hi there:
First of all, this suggestion cannot be done with the actual chunk loading system, so it's more a long term suggestion.
I've been thinking how implementing bigger planets without filling server owner hard drive will be.
My idea is to save just the seed used in the generation of the planet, and each placed/deleted block.
The problem is that every planet will need to be generated every time somebody gets near.
To fix this, every user will have a list of most visited planets, those planets will be saved in user's hard drive, and the server will have a list of most visited planets too.
Cheers!
First of all, this suggestion cannot be done with the actual chunk loading system, so it's more a long term suggestion.
I've been thinking how implementing bigger planets without filling server owner hard drive will be.
My idea is to save just the seed used in the generation of the planet, and each placed/deleted block.
The problem is that every planet will need to be generated every time somebody gets near.
To fix this, every user will have a list of most visited planets, those planets will be saved in user's hard drive, and the server will have a list of most visited planets too.
Cheers!