Bigger Planets

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    Hi there: :)

    First of all, this suggestion cannot be done with the actual chunk loading system, so it's more a long term suggestion.

    I've been thinking how implementing bigger planets without filling server owner hard drive will be.

    My idea is to save just the seed used in the generation of the planet, and each placed/deleted block.

    The problem is that every planet will need to be generated every time somebody gets near.
    To fix this, every user will have a list of most visited planets, those planets will be saved in user's hard drive, and the server will have a list of most visited planets too.

    Cheers! :)
     
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    Since there is currently a bug with generation of small planets, there is a good chance that planet size will increase with one of the coming updates. For now the hard drive space is not so much of a problem (servers have lots of space), however CPU usage is. Currently planet/terrain generation takes ages. Therefore I think that planets will be saved to the hard disk for now and in future updates as well.
    Not saving/deleting unchanged planets would be an option. You also have to take into account that saveing for example only the blocks that were changed by users is (per block) more ressource intensive. Also any future changes to the terrain generator would cause a lot of bugs, unless you release every version of the terrain generator with every future update.
     
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    Lecic

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    You can change planet size in the config files.