As we all know, the biggest problem with Factions at the moment, and the reason we see so many factions with only 1 or 2 members is because its far too much of an All or Nothing system. I'm constantly bombarded with people asking to join my faction and don't seem to understand why I tell everyone no. I don't want them messing with my ships, I don't want them accessing my resource stores, I don't want them mining my best systems. However, I have to have a faction to claim systems for the mining bonuses and for the invincible home base. In short, there is every reason to be in a faction, but no reason to ever invite a second person to your faction.
My suggestion for fixing that is two fold:
1) Private Home System
Each player can claim a system as their home system, can set up their own individual home base, and have it be locked to their faction. Just because you join a faction doesn't mean everybody can use your stuff, and it doesn't mean you should be able to use theirs. If the faction wants to set up public resources in the form of stations, material stores, etc, thats great. But we should have our own personal space where we don't have to worry about people messing with our stuff. Our own private home system where no one but us gets the mining buff, a station where faction members cannot rummage through and anything docked to it is personally locked to prevent anyone from borrowing them.
To use MMO terms, right now there is no "guild bank" and "character bank". If I join a faction, all of my personal gear becomes public property. We need a separation there, and I think private homes with private storage are the best way to do that.
2) Faction Taxes
Currently the only thing that benefits the faction from having more members is generating more faction points, which currently have no function. In exchange, you concentrate multiple people to mining the same systems, which strips them all the faster. So we have more people competing for the same resources, on top of the expectation of being in a faction granting access to more resources which have to come out of personal pockets. This doesn't really make sense when all resources in the universe are finite (unless you abuse the asteroid respawn bug). There is no compelling reason to let someone else mine your territory when you get no benefit from it, and effectively you actually lose benefits from allowing it.
So, what about a guild tax? Where part of what you mine (or possibly additional resource duplication) goes into a guild fund/storage. That way if you're mining faction space, then part of that is going to faction property instead of your own private pockets. Perhaps combine that with the private systems in that they still get the faction bonus for mining someone's private system, but half of what you mine goes to the system owner for the private system.
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So to recap, the biggest reasons not to allow anyone else into your faction is fear of someone messing with your stuff and taking your resources. If you're a server veteran and somebody that just came in for the first time says "Looking to join a faction", you don't think "Hey, someone else to play with!", you think "Hey look, somebody looking to leech off of me." I don't want to have another faction member because I don't want them taking my resources, my ships, etc, so I don't allow people to join my faction. I presume that others typically feel the same way.
So we need a way to have private property that even faction members can't touch, and we need a way to have faction activity benefit the faction and not just the single player in the faction.
Otherwise, I don't see any reason why we'd ever get factions with more than one or two people in them, simply because few people are going to trust random internet players with access to everything they own in the game.
My suggestion for fixing that is two fold:
1) Private Home System
Each player can claim a system as their home system, can set up their own individual home base, and have it be locked to their faction. Just because you join a faction doesn't mean everybody can use your stuff, and it doesn't mean you should be able to use theirs. If the faction wants to set up public resources in the form of stations, material stores, etc, thats great. But we should have our own personal space where we don't have to worry about people messing with our stuff. Our own private home system where no one but us gets the mining buff, a station where faction members cannot rummage through and anything docked to it is personally locked to prevent anyone from borrowing them.
To use MMO terms, right now there is no "guild bank" and "character bank". If I join a faction, all of my personal gear becomes public property. We need a separation there, and I think private homes with private storage are the best way to do that.
2) Faction Taxes
Currently the only thing that benefits the faction from having more members is generating more faction points, which currently have no function. In exchange, you concentrate multiple people to mining the same systems, which strips them all the faster. So we have more people competing for the same resources, on top of the expectation of being in a faction granting access to more resources which have to come out of personal pockets. This doesn't really make sense when all resources in the universe are finite (unless you abuse the asteroid respawn bug). There is no compelling reason to let someone else mine your territory when you get no benefit from it, and effectively you actually lose benefits from allowing it.
So, what about a guild tax? Where part of what you mine (or possibly additional resource duplication) goes into a guild fund/storage. That way if you're mining faction space, then part of that is going to faction property instead of your own private pockets. Perhaps combine that with the private systems in that they still get the faction bonus for mining someone's private system, but half of what you mine goes to the system owner for the private system.
----------------------------
So to recap, the biggest reasons not to allow anyone else into your faction is fear of someone messing with your stuff and taking your resources. If you're a server veteran and somebody that just came in for the first time says "Looking to join a faction", you don't think "Hey, someone else to play with!", you think "Hey look, somebody looking to leech off of me." I don't want to have another faction member because I don't want them taking my resources, my ships, etc, so I don't allow people to join my faction. I presume that others typically feel the same way.
So we need a way to have private property that even faction members can't touch, and we need a way to have faction activity benefit the faction and not just the single player in the faction.
Otherwise, I don't see any reason why we'd ever get factions with more than one or two people in them, simply because few people are going to trust random internet players with access to everything they own in the game.