- Joined
- Jun 21, 2014
- Messages
- 23
- Reaction score
- 1
I think it would be cool if you could do more with Bobby AI modules, like making your own armada of ships to follow you around and fight for you.
If you have a Bobby AI module which you have selected it as a ship, then you are granted a few new options.
JOB: Make your AI ships do things that you would rather not do yourself!
Miner: Mines from nearby asteroids and planets
Guard: Flies around the structure of your choosing (or your own ship), protecting it from pirates
Fighter: Finds and attacks structures and other people of your choosing. Will not attack shops or the Trading guild.
Idle: Will stop moving.
Docked: Same as being idle, but will dock at a docking platform if possible.
RETREATING STATE: Your AI ships may retreat if they are damaged to certain points.
Never: Your ships won't retreat no matter what.
50% destroyed: Once 50% or more of the hull is destroyed
Taking damage: Once the ship starts taking damage
Once shields are down: Will retreat once the shields reach 0
Once shields are 50% down: Will only retreat when the shields are at 50% or less.
Under fire: Will retreat when under fire
Pirates in vicinity: Will retreat when there are pirates within 2 km of the ship
AUTOPILOT: Yes, I'm incorporating autopilot into this. You can select a structure on your navigation screen, or a waypoint and your bobby AI module will take you there. It will stop when it reaches the sector of the waypoint, and once you reach 100m of any blocks of the structure you selected. The Bobby AI module will choose going to a waypoint over a selected structure, so if you have a waypoint and a structure selected at the same time, the autopilot will take you to the waypoint.
If you have a Bobby AI module which you have selected it as a ship, then you are granted a few new options.
JOB: Make your AI ships do things that you would rather not do yourself!
Miner: Mines from nearby asteroids and planets
Guard: Flies around the structure of your choosing (or your own ship), protecting it from pirates
Fighter: Finds and attacks structures and other people of your choosing. Will not attack shops or the Trading guild.
Idle: Will stop moving.
Docked: Same as being idle, but will dock at a docking platform if possible.
RETREATING STATE: Your AI ships may retreat if they are damaged to certain points.
Never: Your ships won't retreat no matter what.
50% destroyed: Once 50% or more of the hull is destroyed
Taking damage: Once the ship starts taking damage
Once shields are down: Will retreat once the shields reach 0
Once shields are 50% down: Will only retreat when the shields are at 50% or less.
Under fire: Will retreat when under fire
Pirates in vicinity: Will retreat when there are pirates within 2 km of the ship
AUTOPILOT: Yes, I'm incorporating autopilot into this. You can select a structure on your navigation screen, or a waypoint and your bobby AI module will take you there. It will stop when it reaches the sector of the waypoint, and once you reach 100m of any blocks of the structure you selected. The Bobby AI module will choose going to a waypoint over a selected structure, so if you have a waypoint and a structure selected at the same time, the autopilot will take you to the waypoint.