I'm all for having a Beam / Beam super weapon with a caveat, however I think the shields completely dropping as they do now is a pretty weak mechanic. With shields being so vital to defense compared to armour the situations where it would become an attractive option are pretty much non-existent as far as I can see?
In a 1v1 or pvp situation, dropping your shields for 10 seconds I would have thought would amount to suicide. In a situation where you're doing a finishing shot on a station or ship you're risking holes in your precious ship for a faster kill which also doesn't make much sense, the alternative is to keep firing with conventional weapons and not risk needing to patch afterwards... no contest as far as I'm concerned.
So what is the actual intended use case of a B/B death weapon with shield drop? When would anyone actually want to use it?
The only situation I can really think of that I'd want to use it would be for a bunch of small disposable drones with no shields that pack a really big punch for their size. That's not really a 'super weapon' type scenario though, more exploitative IMO. Other then that I can't think of a situation where its use out ways the risk of getting caught with your shields down. I know my play style and pvp experience is pretty limited so am I missing a situation where it'd be an advantage to use?
I'd like to suggest that instead of a complete shield drop, the B/B weapon would prevent other systems drawing power from the ship. So thrust stops working, all other weapons stop firing and shields stop charging but do not drop completely while the B/B charges and fires. That way you can still aim but you are otherwise helpless while the weapon powers up. You have to way up trying to win a battle with conventional weapons or take a risk on one big shot. That to me would be a much more useful mechanic that'd I'd actually consider using. As it is now B/B is just not an option... Thoughts?
In a 1v1 or pvp situation, dropping your shields for 10 seconds I would have thought would amount to suicide. In a situation where you're doing a finishing shot on a station or ship you're risking holes in your precious ship for a faster kill which also doesn't make much sense, the alternative is to keep firing with conventional weapons and not risk needing to patch afterwards... no contest as far as I'm concerned.
So what is the actual intended use case of a B/B death weapon with shield drop? When would anyone actually want to use it?
The only situation I can really think of that I'd want to use it would be for a bunch of small disposable drones with no shields that pack a really big punch for their size. That's not really a 'super weapon' type scenario though, more exploitative IMO. Other then that I can't think of a situation where its use out ways the risk of getting caught with your shields down. I know my play style and pvp experience is pretty limited so am I missing a situation where it'd be an advantage to use?
I'd like to suggest that instead of a complete shield drop, the B/B weapon would prevent other systems drawing power from the ship. So thrust stops working, all other weapons stop firing and shields stop charging but do not drop completely while the B/B charges and fires. That way you can still aim but you are otherwise helpless while the weapon powers up. You have to way up trying to win a battle with conventional weapons or take a risk on one big shot. That to me would be a much more useful mechanic that'd I'd actually consider using. As it is now B/B is just not an option... Thoughts?
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