Is it just me, or does this finally allow stations to tip the balance against ships?
With docked power finally terminated on most servers, ships now have to accept larger mass gains to safely exceed the power softcap using auxiliary power (mass of aux power + mass of advanced bulkheads around each aux power cell). This additional mass feeds into the thrust & jump formulas to create problems for ships trying to generate too much power.
This will not be the situation for stations. A station can reasonably install 20 or 30 AP cells, armor wrap them, and (finally) be tank as fuck compared to any titanic ship.
So am I missing something vital here? Because otherwise I'm about to develop a super-fortress prototype using AP to playtest on a busy MP server and see how it holds up and how many players have to team up and work together to take it down...
With docked power finally terminated on most servers, ships now have to accept larger mass gains to safely exceed the power softcap using auxiliary power (mass of aux power + mass of advanced bulkheads around each aux power cell). This additional mass feeds into the thrust & jump formulas to create problems for ships trying to generate too much power.
This will not be the situation for stations. A station can reasonably install 20 or 30 AP cells, armor wrap them, and (finally) be tank as fuck compared to any titanic ship.
So am I missing something vital here? Because otherwise I'm about to develop a super-fortress prototype using AP to playtest on a busy MP server and see how it holds up and how many players have to team up and work together to take it down...