Autokick Ramming players

    Joined
    Aug 23, 2014
    Messages
    427
    Reaction score
    137
    • Purchased!
    2 things to input here. #1, auto kick would be terrible for anything on a planet. Forget skid racing on saber world, or robot wrestling. Collisions happen, deal with it.
    #2, trolls can be dealt with. Troll taps are easy to make. Covering a ship in area triggers will lag him out bad when he tries to ram it. Also having logic activated traps, swarmers, etc, when he rams it on trap ships all over the starting areas will quickly teach many trolls that ramming is a bad idea.
     

    NeonSturm

    StormMaker
    Joined
    Dec 31, 2013
    Messages
    5,110
    Reaction score
    617
    • Wired for Logic
    • Thinking Positive
    • Legacy Citizen 5
    Perhaps, a CPU-Share per system?

    If you can isolate a system from 100-systems away, some systems can lag without harming the playing experience in others.

    Just nearby (active) sectors have to propagate the lag mostly or some players may get an edge in chasing another or in battles.
     
    Joined
    Mar 9, 2014
    Messages
    596
    Reaction score
    112
    • Community Content - Bronze 1
    • Purchased!
    • Legacy Citizen 3
    Autokicking players would allow for smother gameplay its not about trolls its about people who sit there and ram you out of spawn for 3 hours makeing more lag each time they ram you
    [DOUBLEPOST=1422072548,1422072501][/DOUBLEPOST]I believe this could be made possible with alittle thinking and time such as ones that have been recommended