Ability to move critical systems

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    Basically what the title says.

    There's been a lot of circumstances in which I've wanted to relocate a critical piece of my ship. Ie, a logic activator connected to a complex system, a weapons grid, and most importantly the core itself. However, as of the time of this post, attempting this sort of operation requires a helluva mess of rewiring and relocating, and in the case of the ship core, is impossible.

    What I propose is that we gain some sort of "move" key, where it "picks up" a selected block. The block must be placed back down at the desired spot before any other changes can be made. Moving the block this way retains all its effects, slaves or other custom connections.

    Thoughts?
     

    Reilly Reese

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    SMEdit will move your core.
     

    NeonSturm

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    SMEdit will move your core.
    'cept SMedit is broken as fuck and wont do shit.
    And it does not support logic jet :p

    If a slave is inside the move/copy box and the box is inserted elsewhere, the new slave should connect to the old master.
    If you select a connect-to-relative-outside option it should TRY to connect to a similar block at a new position (the old position with the same relative movement).
    If that happens, it would make setting up logic a lot easier.