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In case anyone wants it... I made a logic based automatic miner.
When you activate the first activation module, it will start up a clock to pulse the salvage beams. Those feed into a storage system that activates a pulse when no more items are in the second chest (the salvage beam doesn't activate the OR block next to a storage, so I need one more layer of storage to make this all work.) That pulse activates a Push Effect Computer and makes the ship move forward when the salvage beam is no longer dumping items in the chests. This part heavily relies on the ship design (ie: how many push modules you use based on mass, etc. I needed to add mass to make the ship slower using only one beam.) I also have more chests in the chain because I had a bug (or intended design?) where the item seemed to pass right through my second chest without pausing which caused the push pulse to trigger more than it should have.
Best single photo I could get of my system:
As you may be able to see, the salvage beams point down and the push effect pushed forward. This setup uses two rows of salvage beams and a single push pulse moves the ship one block forward (due to the added ballast).
And here is a poor schematic of the system using some non-standard symbols:
The purplish boxes are activation blocks, the big squares are storage, and the round thing at the end is the push effect computer. The boat wheel looking things are the delay and the funky looking thing with A/1234 in it is the salvage array.
And if you want, the ship blueprint is attached.
And here it is in action:
When you activate the first activation module, it will start up a clock to pulse the salvage beams. Those feed into a storage system that activates a pulse when no more items are in the second chest (the salvage beam doesn't activate the OR block next to a storage, so I need one more layer of storage to make this all work.) That pulse activates a Push Effect Computer and makes the ship move forward when the salvage beam is no longer dumping items in the chests. This part heavily relies on the ship design (ie: how many push modules you use based on mass, etc. I needed to add mass to make the ship slower using only one beam.) I also have more chests in the chain because I had a bug (or intended design?) where the item seemed to pass right through my second chest without pausing which caused the push pulse to trigger more than it should have.
Best single photo I could get of my system:
As you may be able to see, the salvage beams point down and the push effect pushed forward. This setup uses two rows of salvage beams and a single push pulse moves the ship one block forward (due to the added ballast).
And here is a poor schematic of the system using some non-standard symbols:
The purplish boxes are activation blocks, the big squares are storage, and the round thing at the end is the push effect computer. The boat wheel looking things are the delay and the funky looking thing with A/1234 in it is the salvage array.
And if you want, the ship blueprint is attached.
And here it is in action:
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