The whole hold and click system is meant to prevent you from charging and firing. Jumping out mid-combat is something that isn't wanted in the long run, and a click once system kinda makes that easier.
Then stop charging if the player switches to a different inventory slot. There is NO reason and I reiterate, NO reason to wear out people's fingers this way.
I actually hope to see some sort of sustained warp, or a hybrid of jump and sustained warp in the future. I don't like the charge-jump-charge-jump-charge-jump way of traveling, although it would be a lot more tolerable if I didn't have to mash the mouse button so much, or if there were an autopilot that would keep jumping toward the destination.
Currently, it is possible to link a jump drive to a logic clock to charge it. My friends tell me that it is slower than charging it by hand, however. The real problem is that you have to unlink the drive from the core to charge it with logic, then re-link the drive to the core to jump because for some reason
logic can't activate the darn thing. This feature needs fixed too. I say we need a way to fire the drive once it's charged
and the ability to link it to logic and the core simultaneously.