As I mentioned in this thread, it would be good if, when an astronaut aligns with a rail, that they move along the rail, just as if they were a docked entity, complete with logic interaction. The feet/mag boots would be the docker.
Result: Instantly available automatic horizontal walkways and no-cab, single-block vertical elevators. Almost as good as ladders.
Edits:
To keep astronaut movement intuitive, stop the rail movement when the controlling player enters a movement command. In other words, if they want to walk off the walkway, jump up and down, or walk manually, stop the rail movement and let them move at a normal pace, while remaining aligned to the surface. They should probably continue to move if they sit down on the rail.
The texture should probably be scrolling in real time in the direction of the rail, to make it look like it is moving, keeping pace with the astronaut, and generally making it look like a moving walkway.
Result: Instantly available automatic horizontal walkways and no-cab, single-block vertical elevators. Almost as good as ladders.
Edits:
To keep astronaut movement intuitive, stop the rail movement when the controlling player enters a movement command. In other words, if they want to walk off the walkway, jump up and down, or walk manually, stop the rail movement and let them move at a normal pace, while remaining aligned to the surface. They should probably continue to move if they sit down on the rail.
The texture should probably be scrolling in real time in the direction of the rail, to make it look like it is moving, keeping pace with the astronaut, and generally making it look like a moving walkway.
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