Astronaut assault weapons

    sayerulz

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    Just buff player health enough that nothing but /pulse can oneshot them within the size constraints of the AP turrets, and give turrets a substantial accuracy penalty against players.
     

    Lukwan

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    If interiors, quarters, oxygen/helmets ever become fully integrated (as they are planned to be) then the game will know inside from outside.

    When this glorious day arrives the tools should exist to dial-in the balance for boarders. Ship weapons could be nerfed for interior targets without affecting the damage once the `shot` has left the ship an starts to use is `outside voice` on other ships. Turrets that reside inside could be nerfed or restrained to allow for a little tide-of-war to occur with astronaut battles.

    I think that a more reasonable way to do this is to make weapons inside the ship capable of damaging the ship....while ignoring shields. So turrets set to anti-astronaut can damage the ship, ignoring shields. Damage-pulse anti-boarder system??? Not such a great idea anymore.
    At first glance that seems like plausible. But...non-turret weapon-fire must ignore it`s own ship-blocks or it could be chewing off it nose and wingtips in an effort to track enemy targets. Turrets could be more easily changed so that they acted differently when mounted internally.

    I`m no programmer but I think the trick is to do a check for the Target: is the the target inside the ship or outside then adjust the damage accordingly.
     
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    How about some nice looking turrets we can place inside ships that use the new LOD system?
     
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    Boarding can't function until the use of shipboard weapons to annihilate astronauts is fixed. They should focus on fixing that first before implementing any new weapons for astronauts.
    Power Armour Please :3
     

    jayman38

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    The simple solution to resolving anti-astronaut weapons for boarding parties is that the boarding party uses a marker beam to "generate" a new target beacon for allied ships. The astronaut-friendly ships then can select this new "target", on which they concentrate firepower. Sure, there might be some friendly fire accidents, but to destroy heavy defense machinery, you simply need to bring in heavy offense machinery.

    tl;dr: Astronauts (including NPCs) should be able to designate special target markers in order to coordinate attacks to destroy defense objects.
     

    Wolverines527

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    Heres an absolute solution to the damage pulse of doom the weapon on its own should only do one point of damage to everything astronauts included while buffing other such systems like missile/pulse for example makes the nukes of doom at the expense of speed the missile travels (my own personal note) ether way it solves the boarding issue