Our private recording server is having a problem where identical asteroids spawn into each other causing major collision checks and a lot of lag.
Logging off and letting the sector unload stops the collision calculations, and afterwards two identical asteroids sit next to each other. Is there something we can do to solve this issue, and what will you need from us?
Thanks in advance.
Logging off and letting the sector unload stops the collision calculations, and afterwards two identical asteroids sit next to each other. Is there something we can do to solve this issue, and what will you need from us?
Thanks in advance.