I think we can all agree that armor is... in less than an ideal place right now. You need multiple layers of the stuff to stop even moderate incoming fire which limits usable interior space, its cumbersome to repair/replace due to having to actually make and place new blocks (or deconstruct the entire ship so you can add a hundred armor cubes to the box and reconstruct the whole thing), and you reach the point where you're so heavy you can barely move long before you reach actual usable defensive amounts of the stuff.
Then we have sci-fi shows like Star Trek where you will routinely hear lines like "Hull integrity down to 20%!", and yet when the hero ship invariably wins the fight, it flies off looking pretty much unscathed.
So, what if we started treating armor in a similar way as shields?
What if instead of having armor hp that decreases damage to everything hit until its gone, the armor hp prevents the armor itself from being damaged? As in, as long as you have a certain percentage of armor hp (based on armor type), your actual armor blocks cannot be destroyed.
Just rough idea, but say Basic Hull is indestructible until armor hp falls below 50%, Standard Armor holds up until 75% of your armor hp are depleted, and Advanced Armor stays up until 100% of your armor hp is depleted.
So that it would basically act the way shields do now, except that it doesn't use energy and it doesn't regenerate. Gotta pay the shop to repair you, or use the oft-forgotten astromech beams to repair your armor hp at your station.
Then you could use far less heavy armor blocks to get the same protection by virtue of actually being able to USE all of your armor to protect you instead of anything not directly being hit not being of any real use (other than as an armor hp sponge pool).
Once armor hp is depleted, the actual armor blocks could be destroyed normally.
So we have shields that cost energy but regenerate while stopping all damage cold, we could then have armor that stops all damage to actual blocks cold but doesn't regenerate.
Then we have sci-fi shows like Star Trek where you will routinely hear lines like "Hull integrity down to 20%!", and yet when the hero ship invariably wins the fight, it flies off looking pretty much unscathed.
So, what if we started treating armor in a similar way as shields?
What if instead of having armor hp that decreases damage to everything hit until its gone, the armor hp prevents the armor itself from being damaged? As in, as long as you have a certain percentage of armor hp (based on armor type), your actual armor blocks cannot be destroyed.
Just rough idea, but say Basic Hull is indestructible until armor hp falls below 50%, Standard Armor holds up until 75% of your armor hp are depleted, and Advanced Armor stays up until 100% of your armor hp is depleted.
So that it would basically act the way shields do now, except that it doesn't use energy and it doesn't regenerate. Gotta pay the shop to repair you, or use the oft-forgotten astromech beams to repair your armor hp at your station.
Then you could use far less heavy armor blocks to get the same protection by virtue of actually being able to USE all of your armor to protect you instead of anything not directly being hit not being of any real use (other than as an armor hp sponge pool).
Once armor hp is depleted, the actual armor blocks could be destroyed normally.
So we have shields that cost energy but regenerate while stopping all damage cold, we could then have armor that stops all damage to actual blocks cold but doesn't regenerate.