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- Jan 16, 2015
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As the title says, looking for a way to increase FP loss per turn and an easy way to check on a factions activity status.
Reason for this is on our server we have many inactive factions, I checked a couple that have been inactive for 4 months or more. Took note of their current points, then again after a 'turn'. Their FP dropped by 1 point.
I did a calculation and with their current points and losing 1 point per turn, it would take one of the factions I looked at 3.3 years to reach -1 and have their base invulnerability removed.
EDIT: Never mind found the FactionConfig.xml2 seconds after I posted. Talk about being a noob. Dunno how I could of missed it.
So any way to modify faction points at all? Specifically the amount lost per turn, or is this built into the games code and unchangeable by server admins?
Also I asked this a long time ago in another post and never did get an answer, but is there a way to check a factions status without using in game commands. Like a log or something?
I noticed there are wrappers that seem to be able to do as such, but sadly we cannot use wrappers on our setup.
One wrapper I looked at claimed to have a function to automatically remove inactive factions after a set period, I assume it's gotta be pulling the info required from somewhere. (not that I have yet been able to find it if it is possible.)
Only way I am aware of is doing this atm is using 'faction_list_members' which gives a list of members, then use 'player_info' for each player to see their last play time.
With a few hundred factions it's tedious to use console commands to check each player in a faction to see when they last played.
As always some help with this will be greatly appreciated.
Reason for this is on our server we have many inactive factions, I checked a couple that have been inactive for 4 months or more. Took note of their current points, then again after a 'turn'. Their FP dropped by 1 point.
I did a calculation and with their current points and losing 1 point per turn, it would take one of the factions I looked at 3.3 years to reach -1 and have their base invulnerability removed.

EDIT: Never mind found the FactionConfig.xml2 seconds after I posted. Talk about being a noob. Dunno how I could of missed it.

So any way to modify faction points at all? Specifically the amount lost per turn, or is this built into the games code and unchangeable by server admins?
Also I asked this a long time ago in another post and never did get an answer, but is there a way to check a factions status without using in game commands. Like a log or something?
I noticed there are wrappers that seem to be able to do as such, but sadly we cannot use wrappers on our setup.
One wrapper I looked at claimed to have a function to automatically remove inactive factions after a set period, I assume it's gotta be pulling the info required from somewhere. (not that I have yet been able to find it if it is possible.)
Only way I am aware of is doing this atm is using 'faction_list_members' which gives a list of members, then use 'player_info' for each player to see their last play time.
With a few hundred factions it's tedious to use console commands to check each player in a faction to see when they last played.
As always some help with this will be greatly appreciated.
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