Darkkon
The Harlequin Builder
Alright. So im gonna tackle stuff one at a time.I suggested this:
- ships take damage every meter, according to the speed of the ship throughout that meter
- denizens of the hyperspace fade into view when you're really close, but otherwise they are visible as a splash of color in the shape of your ship (basicly every block colored that color), color dependent of your speed
- hyperspace is something like a wormhole, but actually a different dimension which is scaled down from the normal dimension (overworld, for the lack of a better term known by me), but the jump drive (or something similar) handles getting into and out of the hyperspace (the jump drive would chech if you have any hyperspace accelerators, and if not, you will get out of hyperspace as soon as you're completly stopped
- hyperspace accelerators are the required in a rather big ratio to mass, in order to actually travel faster than jumping from point to point, but once the ratio is exceded, the travel would be a lot faster
- the spiders are from hyperspace, but they dock onto the gravity of the ship when they attack it, so you actually get them with you on the overworld, but when you get into and out of the overworld, every entity which haves no core added to it (so players and asteroids, and other things which doesen't have a ship core are un-linked from the ship, unless there is a player in a core/computer/build_block). So no more of a interplanetary bus unless you spend money on things which allow the players to get into them.
Damage:
What is the point of damaging a vessel as it travels through hyperspace based on the distance it is traveling and its speed. There is already a speed limit for acceleration and there is no need for a second speed limit that has more dire results than ceasing to accelerate.
Accelerators:
Thrusters specifically designed for hyperspace are a good idea, but I think they should function more similarly to 'normal space' thrusters for two reasons.
1. Easier to grasp quickly for new players
2. Simpler to implement into the game
Spiders:
The spiders sound more like trans-dimensional hitchhikers than an actual threat, which is what the 'Hyperspace Monsters' are supposed to be. Yes, they can damage your ship; but with strong enough shields they can sit there for all of eternity and not make a dent. (Like, just about every Titan out there?)
Wormhole Dimensionality Thingy:
I apologize if I offend, but you may not be understanding what a wormhole is. Imagine space as a piece of paper. Now fold it in half. Stick a pencil through both layers of paper. Boom, that's a wormhole. (overly simplified though >.>) Dimensions of space are different. Take a new piece of paper. Now take another piece of paper and put it perpendicular to the unfolded piece of paper. You now have two dimensions. (Up/Down and Left/Right) On a side note, i do like how the wormholes in Starmade look like black holes.... >.>
It's simpler in this regard to just consider Hyperspace a fifth dimension. Of course, this is all unimportant implementation wise, since what exactly hyperspace is can be left ambiguous in-game.
Creatures Fading:
Wonderful idea! But they should still be detectable by radar so that it isn't one of those "Hey whats that blurry...OH GOD WHY!!!" moments.
Creatures Hitchhiking:
This would depend on their size. If the spiders are inter-dimensional creatures, then sure they can latch on. But if we go with the giant space worm idea (just my own thought, no idea what Hyperspace Monsters would actually look like) then its more likely they would take a chomp out of a ship than latch on. (Depending on their size though....we could have space worms that can latch onto a ship...little cute baby ones...then have the big mommas. O_O put. the. baby. down.)
Alright so to conclude, I do like some of your suggestions but it really seems like you are over complicating things.
(I apologize if I seem overly apologetic. Still new to the whole posting to forums thing so i want to be clear its not my intent to offend anyone >.>)