I've been thinking about how hard is to have objectively fun in SM ever since some changes long time ago.
The fear of taking risks, due to how long it takes to make up the structure of a faction. And then, a direct consequence to gigantism, which makes the game impossible to play to most of the people out there... So...
Why don't we make a server which, instead of being constant, it hosts "matches" of a faction vs. faction games, like... an RTS game? Let me try to explain better with my crappy English...
This idea is originally made by Comr4de , I've heard him saying about it a year ago on TS, but I never saw anybody bringing it back, so I suppose the people on the lobby forgot because almost everyone was drunk IIRC.
The fear of taking risks, due to how long it takes to make up the structure of a faction. And then, a direct consequence to gigantism, which makes the game impossible to play to most of the people out there... So...
Why don't we make a server which, instead of being constant, it hosts "matches" of a faction vs. faction games, like... an RTS game? Let me try to explain better with my crappy English...
This idea is originally made by Comr4de , I've heard him saying about it a year ago on TS, but I never saw anybody bringing it back, so I suppose the people on the lobby forgot because almost everyone was drunk IIRC.
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Overall Concept:
The whole idea here is to make a server which has only two factions (sides) set, and have the players enter and pick one of the sides. Once they pick a side, they are going to be sent to the base of the faction he/she has selected.
They will gather resources and deploy the given blueprints (could be defensive turrets for the base, fighters, corvettes or any other kind of ship) of the faction which was set in the match, following each tech tree.
With these tools, the two sides will fight on a closed star system (although big) and a winner should arise. There "matches" should take less than 4 hours, so people will be more willing to take risks, since it's only a match and not a definitive resolution.
Factions:
The factions of the Starmade community could subscribe their assets to this server and become virtual factions of the server, which can be picked up on a match, with their tech-trees and blueprints to be used by the players.
Think of a side of a RTS, where a match can be, say, NFD vs. Trident; so the blueprints and the station one side has is NFD's, and the opposition is Trident's. Vagyr vs. NFD, etc.
Not only the style of the ships can be different, but also the style of the gameplay as a whole. Imagine a faction which has cheap, but weak ships against another faction which has the opposite.
Vagyr:
- Strong, but expensive and slow warships.
- Strong on late-game, weak in early-game.
- The characteristics of this faction encourages steamrolling and powerhouse behavior.
NFD:
- All-around faction which medium costs and efficiency.
- Has a economic bonus of starting with one extra harvesting ship.
- The characteristics of this faction encourages a balanced behavior.
RATO:
- Cheap and fast, but fragile and weak vessels.
- Strong on early-game, weak in late-game.
- The characteristics of this faction encourages rushing and guerrilla-ish behavior.
Thryn:
- Very specific min-maxing ships, with a lot of logic usage, requiring the player to be experienced to use it.
(...)
Etc...Etc...
- Strong, but expensive and slow warships.
- Strong on late-game, weak in early-game.
- The characteristics of this faction encourages steamrolling and powerhouse behavior.
NFD:
- All-around faction which medium costs and efficiency.
- Has a economic bonus of starting with one extra harvesting ship.
- The characteristics of this faction encourages a balanced behavior.
RATO:
- Cheap and fast, but fragile and weak vessels.
- Strong on early-game, weak in late-game.
- The characteristics of this faction encourages rushing and guerrilla-ish behavior.
Thryn:
- Very specific min-maxing ships, with a lot of logic usage, requiring the player to be experienced to use it.
(...)
Etc...Etc...
Each faction would have it's own tech-tree, and obviously, each faction could have it's own style of base to be deployed on the beginning of the match.
Gameplay:
The match starts with each base placed on each extreme of the solar system, with a number of miner ships available for the players to pick up and start gathering resources. The base will have no turrets, but the placements are there, so the players do gather the resources, create the turret and place it.
The economy is supposed to be fast, so it shouldn't take long to make up a fleet for attacking/defending. To avoid too much head-cracking with minerals and crafting, the miner ships should mine the stuff, sell it to the big shop each one of the two stations has, and buy the blocks to get the shipyard working.
This is were strategies comes in play, a team could think about junking up resources to deploy a big blueprint, while the other creates a small squad to quickly rush and attack the undefended enemy base.
To avoid gigantism and performance problems, a reasonable block limit should be placed on the factions, to avoid game breaking uber titans getting in play.
When one team destroys the other, the match is over and resets, re-drawing the factions to be used and everything comes back at one.
So, what do you guys think about it? I would definitely do it if I had the coin for a server, but... that's not the case.....
I'll probably be editing this thread in order to fix bad English or brainfart mistakes. Or adding cool images to reinforce my points.