I haven't read all the posts, so sorry if I mention anything, but I have to go soon and wanted to type this up before I left and see any responses to it when I return.
Simpler Resource Generation with the four stats on planets we have now.
The four stats being:
-Health of Planet
-Radius of Planet
-Type of Planet
-Distance from Star
I saw a lot of people talking about the health, and how the 'drills' drain it or something. I have a different approach.
Number of extractors per plate correlates to Radius of planet over 100. E=R/100. The total number of Extractors per planet is:
E(t)=(R/100) x 12.
Now, how to make extractors. You need to build some large complicated multi-block machine that has 2 criteria: It is large, and it is expensive.
These should be able to be built on the planet, or deployed from orbit and docked to the planet plate, making use of the blueprint system.
How they function: Once built, they align an internal clock to the next closest hour. Example: an extractor built at 14:01 through 14:59 will start it's clock on 15:00. The purpose of these clocks is to record how many hours they have been activated and running. To make it simple, each planet that has at least one extractor on it starts recording every hour, and stores the information of all the collective extractors on that planet. That should optimize any lag, and eventually it might be recorded per system. Each hour is like a tick for them. This applies to all extractors in the universe, and all sectors that have extractors that are unloaded. Once a sector that has a planet with extractors is loaded, while loading the game asks the planet how long the extractors have been running, and then places the resources collected over time into the chest linked to the system.
Once set up, it slowly comes online. After 4 hours it starts producing resources at 5% effectiveness, and the game adds 5% more effectiveness for the next 20 hours, until it is up to running at full capacity. But that is not all. Due to the cost to establish the thing, it would need to run a number of hours until the person who set it up starts actually making a profit.
I believe that the machine should run for 2-3 more days (28-60 more hours, or for these machines, ticks), for a total of 3-4 days, to turn a profit. Thus, upon establishing how expensive the machinery should be and how much it sets you back, you can extrapolate how much the miner produces per hour. Remember, that a R300 planet can have up to 36 extractor on it!