- Joined
- Aug 14, 2017
- Messages
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- Reaction score
- 162
Instead of adding the need to resupply I propose creation of an Ammo Cache block that calculates its workspace similar to how shipyards do it (U-shaped block groups that create a containment). Though you will need a continuous group instead of multiple gates.
Ammo Caches are filled with warhead groups with the size dependant on the power of the gun that they are supposed to feed. So a piddly little cannon with 1-2k damage needs only 1 warhead block as a unit of ammo, and a capital cannon with 1 million damage per shot may need hundreds of warheads to get even one unit of useful ammo.
So why would you fill your ship with enough volatile material to blow up a good chunk of it? Because it allows to shoot your cannons faster as long as ammo is there. Say (with new power) you have a cannon that takes a lot of energy per shot and normally you will need to wait a long time while it reloads or you will need to put it forward in priority neglecting other systems. Ammo Cache allows you to fire the cannon in bursts, pelting the target with multiple projectiles.
Ammo Cache still takes energy to reload, the same or maybe even bigger amount than it would have taken to shoot the gun as many times normally. So a gun that takes X energy to fire, with an Ammo Cache for 10 projectiles, will need at least 10X to reload it. And you can't fire the gun until the Ammo Cache is completely reloaded.
Pros:
-Much higher rate of fire in short bursts allowing to overwhelm the enemy
Cons:
-Volatile
-Takes space
-After the Cache is spent takes a lot of time to reload
Ammo Caches are filled with warhead groups with the size dependant on the power of the gun that they are supposed to feed. So a piddly little cannon with 1-2k damage needs only 1 warhead block as a unit of ammo, and a capital cannon with 1 million damage per shot may need hundreds of warheads to get even one unit of useful ammo.
So why would you fill your ship with enough volatile material to blow up a good chunk of it? Because it allows to shoot your cannons faster as long as ammo is there. Say (with new power) you have a cannon that takes a lot of energy per shot and normally you will need to wait a long time while it reloads or you will need to put it forward in priority neglecting other systems. Ammo Cache allows you to fire the cannon in bursts, pelting the target with multiple projectiles.
Ammo Cache still takes energy to reload, the same or maybe even bigger amount than it would have taken to shoot the gun as many times normally. So a gun that takes X energy to fire, with an Ammo Cache for 10 projectiles, will need at least 10X to reload it. And you can't fire the gun until the Ammo Cache is completely reloaded.
Pros:
-Much higher rate of fire in short bursts allowing to overwhelm the enemy
Cons:
-Volatile
-Takes space
-After the Cache is spent takes a lot of time to reload