- Joined
- Jun 14, 2017
- Messages
- 273
- Reaction score
- 148
I have a problem with Starmade and rendering with my AMD dGPU:
The textures rip and shift while moving and viewing things at a distance in all view modes (astronaut, build mode). The pipes in the big blue part of the structure aren't supposed to show through the layer of ice like that. I'm using a laptop with an Intel HD 4600 iGPU with an AMD Radeon HD 8690m dGPU. I've updated the drivers for both of them after noticing the problem which I think happened after I reinstalled the latest version of Java. The problem goes away when I either enable the framebuffer setting or disable the AMD GPU. Disabling it doesn't seem to have much of an impact on performance so I'm not sure if it's broken or not. Is there any way to test it without taking it out of the laptop and wiring it up to an incompatible desktop? Also what else could be causing this?
The textures rip and shift while moving and viewing things at a distance in all view modes (astronaut, build mode). The pipes in the big blue part of the structure aren't supposed to show through the layer of ice like that. I'm using a laptop with an Intel HD 4600 iGPU with an AMD Radeon HD 8690m dGPU. I've updated the drivers for both of them after noticing the problem which I think happened after I reinstalled the latest version of Java. The problem goes away when I either enable the framebuffer setting or disable the AMD GPU. Disabling it doesn't seem to have much of an impact on performance so I'm not sure if it's broken or not. Is there any way to test it without taking it out of the laptop and wiring it up to an incompatible desktop? Also what else could be causing this?