Question is would it be effective XD ill have a go at it
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Couldn't you just have the shield entity use shield drain beams on the moduals instead :?
Then it won't be under fire
still counts as under fire
also shield maths from wiki? still dont sure about more cap = less shield per block
Shield Rules
LEGEND
C Shield Capacity
NC Number of Shield Capacitators
NR Number of Shield-Rechargers
R Shield Regeneration per Second
S Current amount of shields
P Power Usage
The exact capacity, regeneration, and power consumption of a shield system can be calculated by using a few different formulas. Any decimal results produced by these formulas should be rounded down to the nearest whole number.
The shield capacity,
C, of a ship with
NC number of
Shield Capacitators, can be found by the formula:
C =
NC0.9791797578 *
110 +
220.
To determine number of Shield Capacitators required for a specific shield capacity the equation is:
'
NC =
0.00822624 (-220+
C)
1.021262941798121
The shield regeneration per second,
R, of a ship with
NR number of
Shield-Rechargers, can be found by the formula:
R =
NR *
5.5
Upon taking a hit, the shield regeneration per second drops to
R =
NR *
5.5 * (1 +
S /
C) /
20
for 1mn where
S is the current amount of remaining shields (effectively reducing the shield regeneration by 90 to 95% depending if your ship's shields are nearly or depleted)
The power usage per second,
P, for a given number of Shield-Rechargers changes depending on whether or not the ship's shields are fully charged.
If the shields are fully charged:
P =
R
If the shields are not fully charged:
P =
10 *
R