Before i begin i would like state that this isnt so much about aliens as it is about ship veriation,
My idea is that when you place a core you a presented with a checkbox, the checkbox would contain four predifined races each with there own weapon systems (i.e. humans being a younger race would rely on balistic and projectile weapons as aposed to energy weapons of more advanced races). all of the weapons would be balanced to each other for instance; a railgun may to alot of alpha damage but suffer a reload penalty were as a beam weapon would have a lower damage output but provide a more constant stream of damage. I think ship designes would improve dramatically from the limits impossed on them by the weapon systems they could carry.
As fellow scifi fans i hope you can appreciate the point im trying to convay, i hope if this idea or a similar concept was implemented into the game it would increase the amount of weapon systems currently available to us while still keeping it simple to new players.
My ideas for the Races;
-humans-
younge race utalizing balistic weaponry, high alpha damage but a need to rearm and increased reload times, (recomended weapons,railguns, ballistic cannons, missles
-alien race 1-
ancient race with a high tech level, beam weapons with constant low damage and high power costs (recommended weapons, lazors, plasma cannons, AMC)
-alien race 2-
space born race utallizing tried and tested weaponry,missles and beam weapons, suffer slightly increaed neganitves of the other factions but with with the bonus of having, more highly fine tunned varients (recommended weapons, missles, lazors.)
-alien race 3-
scavenger race has the ability to use all the weapons of the other races but has increased negetives to compansate.
ill let the you guys come up with the names and back storys,
any comments on this would be greatly appretiated thanks ownedhawk.
My idea is that when you place a core you a presented with a checkbox, the checkbox would contain four predifined races each with there own weapon systems (i.e. humans being a younger race would rely on balistic and projectile weapons as aposed to energy weapons of more advanced races). all of the weapons would be balanced to each other for instance; a railgun may to alot of alpha damage but suffer a reload penalty were as a beam weapon would have a lower damage output but provide a more constant stream of damage. I think ship designes would improve dramatically from the limits impossed on them by the weapon systems they could carry.
As fellow scifi fans i hope you can appreciate the point im trying to convay, i hope if this idea or a similar concept was implemented into the game it would increase the amount of weapon systems currently available to us while still keeping it simple to new players.
My ideas for the Races;
-humans-
younge race utalizing balistic weaponry, high alpha damage but a need to rearm and increased reload times, (recomended weapons,railguns, ballistic cannons, missles
-alien race 1-
ancient race with a high tech level, beam weapons with constant low damage and high power costs (recommended weapons, lazors, plasma cannons, AMC)
-alien race 2-
space born race utallizing tried and tested weaponry,missles and beam weapons, suffer slightly increaed neganitves of the other factions but with with the bonus of having, more highly fine tunned varients (recommended weapons, missles, lazors.)
-alien race 3-
scavenger race has the ability to use all the weapons of the other races but has increased negetives to compansate.
ill let the you guys come up with the names and back storys,
any comments on this would be greatly appretiated thanks ownedhawk.