True, but players only see the UI, not the good-performing code.
I am more tired to play from the knowledge that build features like in Space Engineers are not desired (limiting creativity?) and will likely never come than because the game not advances.
The trade system for example... We only need very few features, not code-heavy, mostly GUI - not a lot more complex than html.
Prices, balance - that would be done by comunity and greatly improve the game.
Currently you can give shops 1\'000\'000 credits, and some troll sells 10\'000 grey hull and your shop resigns trading what you want.
Unless you edit every single entry!
Few work (bulk edit with regex/wildcards for item name or category) and (pre-defined shops and spawn-sector-boxes, replace default shops) for much gain.