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So the prebuild 0.093975 included a server.cfg option to modify the accuracy of AI. Since the patch that fixed projectiles across sectors, the AI has been laser beam accurate. It's extremely noticeable when you use turrets.
The option looks like this: "AI_WEAPON_AIMING_ACCURACY = 10 //how accurate the AI aims (the higher the value the more accurate vs distance. 10 = about 99% accuracy at 10m)"
So I don't like the AI being laser accurate, I shutdown the server and changed the value to 5, and started it up again. I didn't notice a difference at all. I did this again and changed it to 1, and still no difference. Finally I changed it to a float point value of 0.1, I don't know if it will recognize float values but regardless, there was no change.
Does anyone know how this works? Or is it bugged maybe? Thanks in advance for the feedback.
EDIT: Tried actually increasing the value as well, to 50. Again, I didn't notice a change at all. The AI is laser accurate no matter what value I use here it seems. I haven't tried going into an extreme number like 1000 or anything, but I'm riding on the hope that somebody here might actually educate me on how to use it properly.
EDIT2: As of build 0.09398 this bug is still here. AI_WEAPON_AIMING_ACCURACY does not do anything. The default value is 10, which is pretty much laser accurate. I have changed the values to 1, 0, -1, 500, and 5000. The accuracy of the AI does not change regardless of what value I change it to.
Since everyone's game is updated, I'd love for some of you to test this for yourselves, or educate me on how to use this properly. Though I'm fairly certain that this config option just isn't functioning properly.
The option looks like this: "AI_WEAPON_AIMING_ACCURACY = 10 //how accurate the AI aims (the higher the value the more accurate vs distance. 10 = about 99% accuracy at 10m)"
So I don't like the AI being laser accurate, I shutdown the server and changed the value to 5, and started it up again. I didn't notice a difference at all. I did this again and changed it to 1, and still no difference. Finally I changed it to a float point value of 0.1, I don't know if it will recognize float values but regardless, there was no change.
Does anyone know how this works? Or is it bugged maybe? Thanks in advance for the feedback.
EDIT: Tried actually increasing the value as well, to 50. Again, I didn't notice a change at all. The AI is laser accurate no matter what value I use here it seems. I haven't tried going into an extreme number like 1000 or anything, but I'm riding on the hope that somebody here might actually educate me on how to use it properly.
EDIT2: As of build 0.09398 this bug is still here. AI_WEAPON_AIMING_ACCURACY does not do anything. The default value is 10, which is pretty much laser accurate. I have changed the values to 1, 0, -1, 500, and 5000. The accuracy of the AI does not change regardless of what value I change it to.
Since everyone's game is updated, I'd love for some of you to test this for yourselves, or educate me on how to use this properly. Though I'm fairly certain that this config option just isn't functioning properly.