- Joined
- Feb 15, 2015
- Messages
- 158
- Reaction score
- 37
Seeing as I despise the look of turrets (they look too World-War-II-era-Navy for me), combined with my little misadventure in discovering that Weapon Computer orientation determines the direction of said wep's output, AND noticing just how few options are available from old BOBBY the AI..... I was considering:
What if there was a Master AI Computer just for weapons (ie. multiple weapons) that would enable me to give my ships point-defense-weps using internal weapons (ie, not external turrets) and coordinate all that non-primary (forward firing) weapons fire? [It's all much clearer in me head than when I write it down...] Something to enable smaller side/top/bottom/rear orientated cannons to prioritize and shoot hostiles while I'm concentrating on my main weapons. Something that, unlike the BOBBY where you can choose missiles OR ships for instance, you have the ability to fire at missiles first then ships if all missiles are gone.
(All this cuz I like "advanced" alien-looking ships upon which turrets look primitive. Yes, cater to my whims, Starmade!!!)
What if there was a Master AI Computer just for weapons (ie. multiple weapons) that would enable me to give my ships point-defense-weps using internal weapons (ie, not external turrets) and coordinate all that non-primary (forward firing) weapons fire? [It's all much clearer in me head than when I write it down...] Something to enable smaller side/top/bottom/rear orientated cannons to prioritize and shoot hostiles while I'm concentrating on my main weapons. Something that, unlike the BOBBY where you can choose missiles OR ships for instance, you have the ability to fire at missiles first then ships if all missiles are gone.
(All this cuz I like "advanced" alien-looking ships upon which turrets look primitive. Yes, cater to my whims, Starmade!!!)