what if you could in game coad what the AI module should do with the ship at times
a simpel drag and drop coding system like:
[Turn_Left 200_degreas.]
[Forward 10_meters 5_speed]
[Weapon_1 Shoot.Enemy]
[if Take_Dmg]
[Then]
[Shoot.Enemy]
[Doc_Ship]
Exempel in text
a simpel drag and drop coding system like:
[Turn_Left 200_degreas.]
[Forward 10_meters 5_speed]
[Weapon_1 Shoot.Enemy]
[if Take_Dmg]
[Then]
[Shoot.Enemy]
[Doc_Ship]
Exempel in text