- Joined
- Mar 15, 2014
- Messages
- 13
- Reaction score
- 4
I understand that there has been speculation on the implementation of AI Fleet and control into the game. My input into the topic is to use an unused Bobby-AI Module in a control ship, station or planet. Once placed, link the ships in the fleet in a similar way to linking stargates to each other, which would be by using the marker laser to link the ships to the controlling module. Afterwards, the player can control the fleet from the controlling ship by opening the AI GUI while piloting the ship or pressing R on the AI block and select either a pre-programed or custom programed formation in the fleet section of the GUI and the ships will follow the formation. To control a fleet from a station or planet, the player opens up the AI module and they have two options:
1.) Orbit
2.) Send to location
Sending to location will open the galaxy map and the player will select the sector or structure the fleet will go to (keep in mind they can only go the games speed limit.) After the reach their designated sector, or complete their mission of attacking a station, they will return to the commanding station/planet (and if they already were in an orbit around the station/planet before leaving, they will return to their orbit when they return (if they return.))
Also, there should be an option to return to the module last docked to.
[DOUBLEPOST=1420339114,1420338914][/DOUBLEPOST]Oh, and poll ideas should be using what is already in the game (meaning don't add extra blocks!)
1.) Orbit
2.) Send to location
Sending to location will open the galaxy map and the player will select the sector or structure the fleet will go to (keep in mind they can only go the games speed limit.) After the reach their designated sector, or complete their mission of attacking a station, they will return to the commanding station/planet (and if they already were in an orbit around the station/planet before leaving, they will return to their orbit when they return (if they return.))
Also, there should be an option to return to the module last docked to.
[DOUBLEPOST=1420339114,1420338914][/DOUBLEPOST]Oh, and poll ideas should be using what is already in the game (meaning don't add extra blocks!)