I know this has been suggested before. I don’t remember where and I don’t care. It’s getting suggested again.
In my opinion, turrets don’t work in a game like this. They add to the server’s entity count, they fall off or glitch out, they are a pain to attach to the ship one by one, they cause all sorts of bugs and balance problems…. I’ve lost count of how many times my worlds were corrupted because two turrets were somehow given the same name.
I’m just tired of dealing with turrets. For about a year now I’ve been exclusively building ships with no turrets and just putting up with manual forward facing weapons.
For simplicity’s sake, a ship and it’s turrets need to be one entity, with each turret weapon having it’s own AI. I’m not necessarily asking to get rid of docked turrets, and docked entities in general are definitely necessary, I just want an option to make AI weapons part of the base entity.
Here’s my idea: You place either a bobby AI or some new block in the desired direction (six would be necessary to cover all sides of the ship), then link weapon groups to the AI block. All weapon groups will be given a 90* firing arch in the direction of their AI block and will fire on the AI’s target. You could of coarse have multiple AI blocks in the same direction so that the ship can fire on multiple targets, making it possible to build destroyers designed to shoot at a swarm of fighters.
It would probably look something like this:
Now of coarse the main issue is: Does Starmade’s code allow one entity to have multiple AIs ? I don’t know, someone please tell me how that works.
Also, would this be overpowered in some way ? Does this trivialize the building process ? Does Schema not want his game to work this way ? Please discuss.
In my opinion, turrets don’t work in a game like this. They add to the server’s entity count, they fall off or glitch out, they are a pain to attach to the ship one by one, they cause all sorts of bugs and balance problems…. I’ve lost count of how many times my worlds were corrupted because two turrets were somehow given the same name.
I’m just tired of dealing with turrets. For about a year now I’ve been exclusively building ships with no turrets and just putting up with manual forward facing weapons.
For simplicity’s sake, a ship and it’s turrets need to be one entity, with each turret weapon having it’s own AI. I’m not necessarily asking to get rid of docked turrets, and docked entities in general are definitely necessary, I just want an option to make AI weapons part of the base entity.
Here’s my idea: You place either a bobby AI or some new block in the desired direction (six would be necessary to cover all sides of the ship), then link weapon groups to the AI block. All weapon groups will be given a 90* firing arch in the direction of their AI block and will fire on the AI’s target. You could of coarse have multiple AI blocks in the same direction so that the ship can fire on multiple targets, making it possible to build destroyers designed to shoot at a swarm of fighters.
It would probably look something like this:
Now of coarse the main issue is: Does Starmade’s code allow one entity to have multiple AIs ? I don’t know, someone please tell me how that works.
Also, would this be overpowered in some way ? Does this trivialize the building process ? Does Schema not want his game to work this way ? Please discuss.