entities

    1. Koloss_Meshuggah

      AI Controlled Weapons (Alternative To Turrets)

      I know this has been suggested before. I don’t remember where and I don’t care. It’s getting suggested again. In my opinion, turrets don’t work in a game like this. They add to the server’s entity count, they fall off or glitch out, they are a pain to attach to the ship one by one, they cause...
    2. Jojomo

      (Another) solution to lag from ex-docked entities colliding

      Entities docked one inside each other cause terrible server lag when disconnected due to damage, as they repeatedly collide with each other. There are already solutions for this suggested: 1. (A) solution to lag from previously-docked entities colliding 2. Ghost Rails But here's another, based...
    3. Jojomo

      Power flow though docks...

      I thought I understood the basics of power flow between entities, but I was wrong - turns out I'm clueless... I have entity S ("Ship" for example) and entity T ("Turret" for example): - S has a rail or turret docking point on it, and a large amount of power generation. - T has a docker, no...