It's been My experience that AI ships
will engage You will using a radar jammer, but not until You are within about 1100 meters. Pirate station turrets will "see" Me at about this point, and open fire. Their shots will stray a bit. AI ships Will "see" and engage Me at the same range, with the same results; Their aim is a bit off, they usually can't get a missile lock, and You can "lose" them if You get out of their field of vision.
And I love every bit of it. It's more realistic.
Without the jammer, AI's go back to having god-aim.
They never lose You because the simulation makes no attempt at simulating another entity trying to follow/match Your moves, and just points them at You at all times.
They get to enjoy instant-locks for tracking missiles, where a human player has to stop firing, hold Their cursor
exactly on the targeting mark on the hud, and wait several agonizing seconds before lock, then fire. All while the AI targets are throwing everything but the kitchen sink at Them.
This is already balanced by the amount of power needed to perma-jam. I incorporate jammers into all of My fighters now, at the cost of
really having to optimize the hell out of My power system, leaving Me with less power for heavy missile systems.
@Asmael:
A few questions:
1: During Your tests, was Your friend part of a different faction that was currently
at war with Your faction? AI's aren't going to open fire on someone until A: declaration of war has been made, or B: You've checked the "Treat neutral as hostile" box in Your faction tab.
2: If no declaration of war was made,
and "Treat neutral as hostile" isn't checked, then I believe auto war will not be declared, and thus Your turrets will not respond, until the attacker has dropped the shields of Their target and done damage to said target's hull. Did this happen?
3: Did Your friend come within 1100 meters? If He was sniping, or simply cruising past at range, no AI is going to notice Him.
I use jammers a lot now, and if I come with 1100 meters (Roughly), I
most certainly get noticed by the AIs.
BIG OLD EDIT:
Yeah, forget half of what I said up there, something goofy's going on with AI's and radar jammers.
I wanted to do a test-flight of My newest fighter, and also test recording video in this game,
and test out a new pirate ship I made, so I figured I'd TEST ALL THE THINGS at once.
And guess what? I now have video of mob ships going derp in the head while I ran a radar jammer.
They spun around out of confusion.
They would not fire cannons or dumb-fire missiles.
They were downright sad. I felt like a crumb, and turned of the jammer. Bam! They were flying and firing normally.