- Joined
- Feb 1, 2015
- Messages
- 84
- Reaction score
- 13
Hello everyone! This is Ravi Skysong, a new pilot! I have only recently dared myself to travel amongst the stars, and seek my fortune!
I am going to be testing out various ways of mining, and building creative ships and stations and figured I'd share what I learned, as I learn it. Sort of noob to noob, blind leading the blind but that's alright!
As I was mining I found that no matter how wide my salvage lasers were grouped together, if they touched sides they became a single beam. I wanted something different, like a 6 x 6 beam. SO next I staggered the mining lasers, and sure enough I ended up with a checkerboard pattern. I ended up build two systems, wide checkerboard system and a more powerful single beam. I use the checkerboard one to quickly carve off the top layer of an asteroid, and the fine beam for precision work. I find that the checkerboard/staggered beam is quite fun for cutting asteroids into slices.
About then I learned that build blocks do not work on asteroids, despite the tool tip that suggests they do. I googled and it says it was exploited, but perhaps we can have a second type of build block that doesn't let you change your brush/selection size?
As I was fooling around I found, to my delight, that I could ram an asteroid and send it flying without any damage to my ship. I became determined to use this to my advantage.
My idea was to use my ship to move asteroids, bring them form the asteroid belts to a central mining facility, a station or a ship, to do the mining so I didn't have to put mining lasers on my exploration ship. I quickly parked next to the asteroid, and used blocks to link the ship to the asteroid.
Outcome: the asteroid moves much slower when you pull it than when you ram it.
assumption: physics are weird and adding more asteroids in a chain would probably slow me down to ridiculous levels
I just can't pass up on the mental image of a big old ship flying through space, asteroids in tow. A smaller ship that is just a circle would link each asteroid in the chain, letting them swish and float and show off their physics.
My current goal is to get the money for a space station, and make it look like a giant mining facility, with all sorts of chains and grappling hooks and tractor beams to play with asteroids.
I still have to test if linking to an asteroid, or another ship, without docking, and then warping, brings the other items with you.
If anyone has any tips on collecting asteroids and asteroid respawn rates it would help me out.
I am also trying to figure out the asteroid physics. Do they have a center point that controls the rotation? If I take all blocks but one, and then build off of it, will it keep its asteroid physics? Has anyone built a ship, then put asteroid stuff around it to hide it? Also can you make turrets that salvage?
Tips and Tricks as I learn them from helpful people on the forums:
shift+V mass connects blocks that are touching one another. (Crimson-Artist)
You can double tap right shift to free the camera up to mouse movement.... Then hold left shift and mouse wheel backwards to zoom out... (CyberTao)
^
this works best on capslock
Hold Left then right shift, continue holding right shift and move the camera to get free-rotation in a ship. (Masprotech)
using powerful lasers that cut slices of asteroids with 2 block gaps between them is a good way to spot ore, without having to take the whole asteroid.
pirates won't get too close to trader stations even if it has no weapons
pirates have bad aim? I had two pirates on my tail and didn't get hit once
no star systems have more pirates
//orbital_cam_speed value changes the speed of \ (thank you staff) :D
I am going to be testing out various ways of mining, and building creative ships and stations and figured I'd share what I learned, as I learn it. Sort of noob to noob, blind leading the blind but that's alright!
As I was mining I found that no matter how wide my salvage lasers were grouped together, if they touched sides they became a single beam. I wanted something different, like a 6 x 6 beam. SO next I staggered the mining lasers, and sure enough I ended up with a checkerboard pattern. I ended up build two systems, wide checkerboard system and a more powerful single beam. I use the checkerboard one to quickly carve off the top layer of an asteroid, and the fine beam for precision work. I find that the checkerboard/staggered beam is quite fun for cutting asteroids into slices.
About then I learned that build blocks do not work on asteroids, despite the tool tip that suggests they do. I googled and it says it was exploited, but perhaps we can have a second type of build block that doesn't let you change your brush/selection size?
As I was fooling around I found, to my delight, that I could ram an asteroid and send it flying without any damage to my ship. I became determined to use this to my advantage.
My idea was to use my ship to move asteroids, bring them form the asteroid belts to a central mining facility, a station or a ship, to do the mining so I didn't have to put mining lasers on my exploration ship. I quickly parked next to the asteroid, and used blocks to link the ship to the asteroid.
Outcome: the asteroid moves much slower when you pull it than when you ram it.
assumption: physics are weird and adding more asteroids in a chain would probably slow me down to ridiculous levels
I just can't pass up on the mental image of a big old ship flying through space, asteroids in tow. A smaller ship that is just a circle would link each asteroid in the chain, letting them swish and float and show off their physics.
My current goal is to get the money for a space station, and make it look like a giant mining facility, with all sorts of chains and grappling hooks and tractor beams to play with asteroids.
I still have to test if linking to an asteroid, or another ship, without docking, and then warping, brings the other items with you.
If anyone has any tips on collecting asteroids and asteroid respawn rates it would help me out.
I am also trying to figure out the asteroid physics. Do they have a center point that controls the rotation? If I take all blocks but one, and then build off of it, will it keep its asteroid physics? Has anyone built a ship, then put asteroid stuff around it to hide it? Also can you make turrets that salvage?
Tips and Tricks as I learn them from helpful people on the forums:
shift+V mass connects blocks that are touching one another. (Crimson-Artist)
You can double tap right shift to free the camera up to mouse movement.... Then hold left shift and mouse wheel backwards to zoom out... (CyberTao)
^
this works best on capslock
Hold Left then right shift, continue holding right shift and move the camera to get free-rotation in a ship. (Masprotech)
using powerful lasers that cut slices of asteroids with 2 block gaps between them is a good way to spot ore, without having to take the whole asteroid.
pirates won't get too close to trader stations even if it has no weapons
pirates have bad aim? I had two pirates on my tail and didn't get hit once
no star systems have more pirates
//orbital_cam_speed value changes the speed of \ (thank you staff) :D
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