Since the last update, game has got high reliability on turrets of bigger ships. Due to that, I would like to see more AI Module options avivable for turrets/ships. My suggestions are:
-Defense Mode: This would make AI Defend Itself. It would activate when a ship gets too close (about 300 meters) or when any friendly ship whitin range of scanners would be attacked. At that point, I would fire at attacker.
-Fighter Mode: This would make AI to get extremely close to any unknown ships in sector. If succesful, it will continue to damage it at close range.
-Salvage mode: AI will try to use salvage beams on asteroids/planets/stations. After filling its storage or being interrupted by another ship, it would run back home and deactivate itself.
-Repair Mode: This would make AI activate itself when it detects damaged modules on friendly ships/stations in sector. It will repair damage and after that docks back.
-Bomard Mode: You will designate target. AI will get at maximum weapons range -100 meters and fire at it
drop your suggestions, I see big potential in that AI
-Defense Mode: This would make AI Defend Itself. It would activate when a ship gets too close (about 300 meters) or when any friendly ship whitin range of scanners would be attacked. At that point, I would fire at attacker.
-Fighter Mode: This would make AI to get extremely close to any unknown ships in sector. If succesful, it will continue to damage it at close range.
-Salvage mode: AI will try to use salvage beams on asteroids/planets/stations. After filling its storage or being interrupted by another ship, it would run back home and deactivate itself.
-Repair Mode: This would make AI activate itself when it detects damaged modules on friendly ships/stations in sector. It will repair damage and after that docks back.
-Bomard Mode: You will designate target. AI will get at maximum weapons range -100 meters and fire at it
drop your suggestions, I see big potential in that AI