Although the "similar threads" shown upon creating did not yield any results, I can imagine this got suggested before already. Forgive me if that turns out to be the case but I simply feel this is of utmost importance.
Advanced Buildmode should let you:
1. Select and move parts of your structure
There is nothing more frustrating than finishing a room in your ship just to realize that the corridor connecting the 2 rooms is 1 block too short or too long. You are pretty much required to plan for every single block of your entire build before even laying down the first block if you want something that looks exactly like you envision it. I have all these awesome ideas floating in my head but often end up staring at my screen for 20 minutes because I am trying to plan for everything, knowing I dont get a second chance to make big modifications when I am finished.
The copy -> delete -> paste method is equally cumbersome and not a real solution.
2. Pick blocks
Minecraft has this, Robocraft has this and it is incredibly usefull. I feel like when I build sloped objects, 50% of my time is just selecting and rotating blocks. An inputmodifyer-hotkey that picks the blocktype+rotation of the block you are looking at on mouseclick would cut this time short a tenfold and make shipbuilding a lot more enjoyable.
3. Block Rotation
I am suspecting there are some shortkeys I dont know about but rotating blocks in starmade is horrible. Excuse me for the blunt phrasing but mousescrolling through 12 block orientations everyime you want to place something is such a pain. Again, I suggest implementing an inputmodifyer-hotkey that orients the to be placed block relative to your mouseview. I.E. as long as you hold down this button, aiming at the face of a block would always place a wedge with one of its sides attached to the block your are pointing at. That would still give 4 possible orientations to scroll through but it would be vastly easier since you already know what those 4 orientations will be.
Again, Minecraft and Robocraft already have this and it works nicely. The current system we have where blockplacement is NOT view sensitive is sometimes equally useful of course but that doesnt mean we should not have both of the mechanics at our disposal.
I realize that you can make use of the current systems to create awesome ships as there are plenty around so please refrain from pointing that out. Implementing these features would just make it so much user-friendly.
Advanced Buildmode should let you:
1. Select and move parts of your structure
There is nothing more frustrating than finishing a room in your ship just to realize that the corridor connecting the 2 rooms is 1 block too short or too long. You are pretty much required to plan for every single block of your entire build before even laying down the first block if you want something that looks exactly like you envision it. I have all these awesome ideas floating in my head but often end up staring at my screen for 20 minutes because I am trying to plan for everything, knowing I dont get a second chance to make big modifications when I am finished.
The copy -> delete -> paste method is equally cumbersome and not a real solution.
2. Pick blocks
Minecraft has this, Robocraft has this and it is incredibly usefull. I feel like when I build sloped objects, 50% of my time is just selecting and rotating blocks. An inputmodifyer-hotkey that picks the blocktype+rotation of the block you are looking at on mouseclick would cut this time short a tenfold and make shipbuilding a lot more enjoyable.
3. Block Rotation
I am suspecting there are some shortkeys I dont know about but rotating blocks in starmade is horrible. Excuse me for the blunt phrasing but mousescrolling through 12 block orientations everyime you want to place something is such a pain. Again, I suggest implementing an inputmodifyer-hotkey that orients the to be placed block relative to your mouseview. I.E. as long as you hold down this button, aiming at the face of a block would always place a wedge with one of its sides attached to the block your are pointing at. That would still give 4 possible orientations to scroll through but it would be vastly easier since you already know what those 4 orientations will be.
Again, Minecraft and Robocraft already have this and it works nicely. The current system we have where blockplacement is NOT view sensitive is sometimes equally useful of course but that doesnt mean we should not have both of the mechanics at our disposal.
I realize that you can make use of the current systems to create awesome ships as there are plenty around so please refrain from pointing that out. Implementing these features would just make it so much user-friendly.