Everybody who has created some sort of serial logic circuit knows this:
It is a pain to set up repeating elements, especially memories and counters upwards of 16 bits.
Copy&paste makes that a little easier in case of memory, but counters still require the manual insertion of many links, especially if you want one that can count both forwards and backwards.
To resolve this, I propose adding a logic block, that if activated through a link will activate adjacent activators or buttons, and if deactivated through a link will deactivate adjacent activators or buttons.
The Area Trigger Controller already has this function, except it cannot be directly triggered by logic, so simply allowing that would also be a solution.
It is a pain to set up repeating elements, especially memories and counters upwards of 16 bits.
Copy&paste makes that a little easier in case of memory, but counters still require the manual insertion of many links, especially if you want one that can count both forwards and backwards.
To resolve this, I propose adding a logic block, that if activated through a link will activate adjacent activators or buttons, and if deactivated through a link will deactivate adjacent activators or buttons.
The Area Trigger Controller already has this function, except it cannot be directly triggered by logic, so simply allowing that would also be a solution.