Means that BrotherLazarus has understood you that way. See it as an information for you, useful to clear up miss-understandings.
Now you both did create a full page of spam-posts, merely because it is impossible to move that to PM without others being able to follow the discussion? Maybe add a link to off-topic in your second response.
If p2 commends p1 and p1 feels he is right to commend p2 the same number of times, it is p2's job to stop - and poster1 should let him.
––– Please – come – back – to – topic – now –––
I just want to have an awesome landscape around my block-based base.
A canyon to enter it or a hole in which I can build (building sites spawned on a planet).
And some way to connect these building-sites reasonable.
Collision needs to support LOD (level of detail).
With collision-LOD, checks on terrain would have less performance-drops for large objects.
Make blocks bigger rather than smaller when using LOD-collisions to avoid conflicts.
SE and SM are equally bad when it comes to community content and code-licenses.
You say SM gives us the huge amount of tools. But they are proprietary tools.
(SE=SpaceEngineers, SM=StarMade, MC=MineCraft, KSB=KerbalSpaceProgram, for those who are confused)
Why should you create something in an environment which you can not improve or keep as you like?
- you know the environment is stable and you want something for now (nothing important gets taken away from you all out of a sudden)
- it is the only environment which allows it for you
- you know nothing else.
- …to be continued…
SE fails point (1) and is currently (2) and (3) too.
SM is (1) for some for-fun-players, but not for creative players.
It is (2) when you have Linux or don't like KSB/SE because not everyone can stomp such a simulation-environment out of the ground even when he wants it.
It is also not guaranteed that this person gets many users of his simulation-environment which is often required to enjoy variety.
And sadly (3) is also very common.
MC doesn't have easy-customizable vehicles nor compact logic and SM currently improves a lot on it.
Also crafting in SM is a lot easier and physics/automation more flexible - not really equal games.
If software-optimization would not be so hard to understand, SM could have more competitors, based on an open MC-like engine.
We all like wormholes and unconnected customizable places for our own. I would be happy with a sky-nation game too if it would be as good as SM with SE graphics.
I think Shine, Keen, SoA-devs and the creators of the VoxelFarm-engine should all work together on the future of gaming. But this will not happen
Or you can just disconnect this data and replace it with dust that generates new surface-blocks after some time when the server has less data.
I care about that the basic elements for blocks inside this crater should appear somewhere else unless you mine it rather than vanish to void.
Nothing is more important than knowing the whole picture. Please don't continue this discussion here.