- Joined
- Jan 11, 2017
- Messages
- 168
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- 83
So I've recently started putting all of my skills and know-how so far into designing an advanced mining ship. Specifically, one that's fully "logiced" up and user-friendly. It's still a work in process, but when it's done I intend to make it my first upload to the Dock here.
I always enjoy looking at people's build methods and design choices as they go, so I thought I'd share mine.
Right now it looks like a space lego on the outside, but that's mostly because I haven't shaped the block of thrusters in the back yet.
I'm also putting a lot more effort into decorating the interior of this one than I have before. I'd love some input on that front.
Yay Universal docking!
The dock takes you straight into the "work floor".
Obviously, ships cannot yet be refineries, but as soon as they can you can bet I'll be ALL OVER THAT. I wanted this room to have a machine shop kind of look. I'm really shooting for 'Industrial' overall.
Just to the right of the entryway, this leads to the 'cockpit'.
Which is mostly just the camera display area for piloting.
That text at the bottom is connected to a massive computer in the middle of the ship. It's one of a number of Hud displays that will be able to be assigned to this screen from the main terminal in the core room. Right now it's displaying the status of my backup shield.
Back the other way now, towards the elevator...
As I said, still being worked on. Hence the missing wall. LoL. I really wanted this to feel like a maintenance corridor.
Up the (currently unfinished) elevator, by 1 floor, is the "core room". Which is actually more like a Core Corridor.
For anyone who saw my post "Making AI More Interesting" You might recognize this! This is my interactive computer terminal. It can do things like: Charging the chain drive for later use, measure the percentage of docked cargo pods that have been filled, activate the "turbo drive" (push modules), Lockdown the ship with interior forcefields, and all kinds of other stuff.
I'll update this thread as I keep going. I'm totally open to input or suggestions, as I'm always trying to find new ideas or tricks to work into my builds.