It sounds to me like you\'re kind of speculating here shadow.
the astroid\'s and planets move, but I think that is also where alot of the performance issues stem from. With the fact that the game has to track each planet as it moves as well as each astroid I think that its not really needed for them to move. I think it would improve alot of the performance issues that people have.
What exactly is your source for this information? Do you check the game\'s console log to see if this is the feature that is causing the performance drop?
The planets and asteroids aren\'t actually moving; the sectors themselves are what\'s moving. You can turn off this star system rotation in the server config.
Your argument also applies equally to all entities; So even if it was true, it wouldn\'t be the planets and asteroids that are causing the lag, it\'d be also the ships, the space stations, the shops, the pirate bases, anything that shows up on the navigation menu. All entities are affected by system rotation when its turned on.
I\'ve been here for a while and I while I don\'t know the inner workings of the game anywhere near as well as Calbiri does, I can make an educated guess that physics and chunk loading are the two big things that slow down the game.