A setting for turrets so that the prioritize different sized ships

    sayerulz

    Identifies as a T-34
    Joined
    Nov 16, 2013
    Messages
    616
    Reaction score
    179
    • Community Content - Bronze 1
    • Legacy Citizen 3
    It would be nice if you could have turrets prioritize targets above or below a certain mass, so that you don't end up with anti-fighter turrets trying to kill titans while your main heavy guns try and rotate to hit fighters.
     

    Crimson-Artist

    Wiki Administrator
    Joined
    Sep 10, 2013
    Messages
    1,667
    Reaction score
    1,641
    • Video Genius
    • Competition Winner - Stations
    • Wiki Contributor Gold
    i think the addition of ship scores will eventually help do this
     
    Joined
    Feb 22, 2015
    Messages
    869
    Reaction score
    179
    • Purchased!
    • Legacy Citizen
    Turret priorities have come up before. And will again.

    ship size, ship systems, ship distance, missile types, missile distance, turret types, turret distance, drones, astronauts, asteroid types, asteroid distance, ores, crystals, rocks, flora, fauna, kitchen appliances. I'm sure I missed a few.

    To include all possible priorities will require a new gui. Processing all potential priorities will be as lag inducing as collision checks are now.

    If you want more control over what your turrets aim at, you should get a friend or faction mate to man the turret for you. If Bobby could handle all potential situations, then why do we even need to log in?
     
    Joined
    Jun 27, 2013
    Messages
    896
    Reaction score
    165
    Turret priorities have come up before. And will again.

    ship size, ship systems, ship distance, missile types, missile distance, turret types, turret distance, drones, astronauts, asteroid types, asteroid distance, ores, crystals, rocks, flora, fauna, kitchen appliances. I'm sure I missed a few.

    To include all possible priorities will require a new gui. Processing all potential priorities will be as lag inducing as collision checks are now.
    Exaggerating a bit, aren't we ; ) ? Most of the items you name are mutually exclusive. An object is either a ship, or an astronaut, or fauna, or a kitchen appliance.

    Collision checks are expensive 3D operations, prioritizing targets is ticking off a list. Barely comparable, even if you combine size, distance, and kitchen appliance.

    If you want more control over what your turrets aim at, you should get a friend or faction mate to man the turret for you. If Bobby could handle all potential situations, then why do we even need to log in?
    There is some truth in that... but then there is also single player and/or small group PVE where manpower is limited... if my friends could handle all the turrets, I wouldn't even think of having an AI on board.
     

    Ithirahad

    Arana'Aethi
    Joined
    Nov 14, 2013
    Messages
    4,150
    Reaction score
    1,330
    • Purchased!
    • Top Forum Contributor
    • Legacy Citizen 8
    +1 for Kitchen Sinks targeting option.

    In all seriousness, though, this is a good idea, but we need to get the ship score formulas tuned better first.
     

    Valiant70

    That crazy cyborg
    Joined
    Oct 27, 2013
    Messages
    2,189
    Reaction score
    1,167
    • Thinking Positive
    • Purchased!
    • Legacy Citizen 4
    Another +1 for "target kitchen sinks" option!

    This could be implemented without ship scores, using mass only. However, it would probably be better to include mass as a priority option in a more expanded system that includes firepower, armor, thrust/mass ratio, etc.