It would be nice if you could have turrets prioritize targets above or below a certain mass, so that you don't end up with anti-fighter turrets trying to kill titans while your main heavy guns try and rotate to hit fighters.
That is so funny, I was literally just now about to say the exact same thing.i think the addition of ship scores will eventually help do this
Exaggerating a bit, aren't we ; ) ? Most of the items you name are mutually exclusive. An object is either a ship, or an astronaut, or fauna, or a kitchen appliance.Turret priorities have come up before. And will again.
ship size, ship systems, ship distance, missile types, missile distance, turret types, turret distance, drones, astronauts, asteroid types, asteroid distance, ores, crystals, rocks, flora, fauna, kitchen appliances. I'm sure I missed a few.
To include all possible priorities will require a new gui. Processing all potential priorities will be as lag inducing as collision checks are now.
There is some truth in that... but then there is also single player and/or small group PVE where manpower is limited... if my friends could handle all the turrets, I wouldn't even think of having an AI on board.If you want more control over what your turrets aim at, you should get a friend or faction mate to man the turret for you. If Bobby could handle all potential situations, then why do we even need to log in?