- Joined
- Jun 22, 2013
- Messages
- 74
- Reaction score
- 39
So, heading back from mining, you were just ruthlessly murdered by "DiCkWaD98" for the fifth time today. You have a good bit of cash and a enemy right? This is what free markets are all about.
Basically there are two ways you could go with the implementation of the bounty system.
Even if this draws a negative on the bounty poster's credits the money is still paid to the bounty hunter by the trade guild.
The bounty poster will now have a dept with the trade guild.
This dept will automatically turn into a flat tax on both sold and bought shop items until the dept is gone.
Optionally the person can just pay in full later, when he has the money to do so.
If dept reaches a certain amount it will turn into a bounty posted by the trade guild targeting the original poster, now debtor. Probably offers hunters like 1/4 of what the debtor owes.
Optional: Faction Bounties
Register a bounty anonymously that basically says, I will be giving X amount of credits for each faction member dead.
This can be financed by single players or other factions as terrorism.
The faction targeted only has the option to reveal who is financing the bounty for a hefty price
Extra Optional: A strait up loan and banking system through the trade guild.
Thanks to Zedrackis for pointing out a "The Good The Bad and The Ugly" style exploit. I'm thinking of a way to prevent it now, if anyone has suggestions please speak up. This could be less work for schema later.
Basically there are two ways you could go with the implementation of the bounty system.
- (RP) Register your bounty and any info you have with the nearest shop, bounty hunters can read off the target's info, name, and amount offered at that specific shop and take their choices.
- (Functional) Register in the same way but have the bounty lists server-wide in every shop.
- Harbor- Attempting to kill the target will cause the whole faction to become hostile.
- Settle- The faction pays off all bounty hunters and removes the bounty from the list.
- Allow- The faction allows people who have accepted the offer to attack the target freely.
Even if this draws a negative on the bounty poster's credits the money is still paid to the bounty hunter by the trade guild.
The bounty poster will now have a dept with the trade guild.
This dept will automatically turn into a flat tax on both sold and bought shop items until the dept is gone.
Optionally the person can just pay in full later, when he has the money to do so.
If dept reaches a certain amount it will turn into a bounty posted by the trade guild targeting the original poster, now debtor. Probably offers hunters like 1/4 of what the debtor owes.
Optional: Faction Bounties
Register a bounty anonymously that basically says, I will be giving X amount of credits for each faction member dead.
This can be financed by single players or other factions as terrorism.
The faction targeted only has the option to reveal who is financing the bounty for a hefty price
Extra Optional: A strait up loan and banking system through the trade guild.
Thanks to Zedrackis for pointing out a "The Good The Bad and The Ugly" style exploit. I'm thinking of a way to prevent it now, if anyone has suggestions please speak up. This could be less work for schema later.
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