- Joined
- Nov 20, 2013
- Messages
- 4
- Reaction score
- 0
Hello.
Been playing this game a lot over the last several months (mostly Singleplayer) and love it. However, I had a thought...
I know the game is still very early, but, creating a new universe and always starting in the middle of space with a few basic pieces, small amount of credits, and a shop kinda gets a little boring and, at least to me (who enjoys pretending I'm a space explorer/pirate hunter/privateer), unimaginative. What would be awesome is if there were a couple of random ways the game starts for single player (or hell, even multiplayer maybe).
For instance...
In all cases, the player would have a respawn location set to the closest deathinator to their initial spawn position... incase the player doesnt survive the first few moments (like...they don't "Escape!").
I grant that it would be tough "balancing" each start to be roughly equal in starting resources... but even if they weren't, the player can still start in a new universe with a story to work with.
Just my thoughts... and forgive me if something similar was already suggested.
Been playing this game a lot over the last several months (mostly Singleplayer) and love it. However, I had a thought...
I know the game is still very early, but, creating a new universe and always starting in the middle of space with a few basic pieces, small amount of credits, and a shop kinda gets a little boring and, at least to me (who enjoys pretending I'm a space explorer/pirate hunter/privateer), unimaginative. What would be awesome is if there were a couple of random ways the game starts for single player (or hell, even multiplayer maybe).
For instance...
- "Adventurer Starts His/Her Journey!" - Start in space with a fully assembled ship made from the same starting parts the player is given anyway, but not neccessarily right next to a space station (randomly placed within a star system). Maybe the ship can be random in that you may start in a fighter ship (with small weapons and shields), or a scavenger ship (with scavenging beam).
- "The Survivor" - Start on a planet with the "remains" of a crashed ship nearby (equal to the starting equipment).
- "The Fortune Seeking Merchant" - Much like it already starts. Player on a station with equipment for a ship nearby (but perhaps an actual station... not just the "shops" currently in game).
- "Escape!" - Player starts in a large(ish) ship interior. The ship is already under attack by pirates and the core is about to overload (so that the player can't actually take the big ship from the start). Player can either attempt to grab some spare parts in storage before abandoning ship, or find and steal a shuttle... maybe both.
In all cases, the player would have a respawn location set to the closest deathinator to their initial spawn position... incase the player doesnt survive the first few moments (like...they don't "Escape!").
I grant that it would be tough "balancing" each start to be roughly equal in starting resources... but even if they weren't, the player can still start in a new universe with a story to work with.
Just my thoughts... and forgive me if something similar was already suggested.