- Joined
- Mar 8, 2018
- Messages
- 6
- Reaction score
- 8
Assumption Three: Players want ships to serve their need for security.
If an enemy can respawn destroyers or even fighter infinitely to harass their holdings and make a nuisance of themselves indefinitely then whats the point of destroying the enemy? Making ships harder to obtain is one way of accomplishing this but whats to stop someone from strapping 100 warheads to the front of a ram and using hyperspace to close the distance on a high-value target. That doesn't serve security. Factions invulnerability gives people a fallback point of security. But if any ship is destroyed in Star Made even if an economy is introduced. The focus will shift from massive planet busting titans to moderate "ship of the line" type destroyers. But the problem isn't solved at all. changing the availability of ships will not solve the problem of player security. But a new system that changes the way the game works might.
As strange as this sounds a large area of the game space needs to be protected by a special in-game AI faction. Seriously Battles can take place in this protected space but after a timer expires determined by the distance away from a security outpost in the system several large and powerful Police ships should appear to break up the offending parties. kill pirates, and hunt lawbreakers. (keep tabs on who fired first, give the enemy the ability to pay for damages they caused deducted from their accounts and transferred to the accounts of the players they accosted. Exceptions should be when two factions have lawfully declared war upon one another OR battles is taking place outside the effective protection range of one of these factions bases. This is only the beginning. What if I told you this system is not just for the AI but that the player could establish a police force of their own. In their own sectors, this way the sectors are secured by AI until there is a declared declaration of warships just appear fight and disappear unless there a war. Special modules would have to be installed in a station or on a planet to calculate the response ships reaction time. The money would have to be placed in this system when a ship spawns is money cost is deducted when it returns from a mission the money is refunded to the police stockpile and the ship removed. This means destroying these holding stations during a war are critical for capturing new territory or dislodging enemy territory. Hope this little Idea helps.
If an enemy can respawn destroyers or even fighter infinitely to harass their holdings and make a nuisance of themselves indefinitely then whats the point of destroying the enemy? Making ships harder to obtain is one way of accomplishing this but whats to stop someone from strapping 100 warheads to the front of a ram and using hyperspace to close the distance on a high-value target. That doesn't serve security. Factions invulnerability gives people a fallback point of security. But if any ship is destroyed in Star Made even if an economy is introduced. The focus will shift from massive planet busting titans to moderate "ship of the line" type destroyers. But the problem isn't solved at all. changing the availability of ships will not solve the problem of player security. But a new system that changes the way the game works might.
As strange as this sounds a large area of the game space needs to be protected by a special in-game AI faction. Seriously Battles can take place in this protected space but after a timer expires determined by the distance away from a security outpost in the system several large and powerful Police ships should appear to break up the offending parties. kill pirates, and hunt lawbreakers. (keep tabs on who fired first, give the enemy the ability to pay for damages they caused deducted from their accounts and transferred to the accounts of the players they accosted. Exceptions should be when two factions have lawfully declared war upon one another OR battles is taking place outside the effective protection range of one of these factions bases. This is only the beginning. What if I told you this system is not just for the AI but that the player could establish a police force of their own. In their own sectors, this way the sectors are secured by AI until there is a declared declaration of warships just appear fight and disappear unless there a war. Special modules would have to be installed in a station or on a planet to calculate the response ships reaction time. The money would have to be placed in this system when a ship spawns is money cost is deducted when it returns from a mission the money is refunded to the police stockpile and the ship removed. This means destroying these holding stations during a war are critical for capturing new territory or dislodging enemy territory. Hope this little Idea helps.