As I have played Starmade there have been some features I have found myself wanting to see added to Starmade So I thought why not list them here maybe someones listening or knows that some/all of these will indeed be added to the game at some point,
1 Some form of an FTL Drive Would be a nice addition for those of us who have a base far out from the normal space routes.
2 Laser Weapons, The trusty AMC's have done a great job so far, but I would like to see a laser weapon system added to the game at some point.
3 Tow Cable/Grappling Cable The concept is simple enough, just some way to drag the wreck of your enemies back to your station where you can decide what you wish to do with it later.
4 Overheating Module/Removing Limiters, pushing systems passed the safe limit to get a little more from them but they could fail in the process.
5 Subsystem Power adjustment, Goes along with #4 in a way by giving you the ability to turn down the power from one subsystem and adding it to another to give it a boost.
6 EW/ECM/ECCM capabilities We have the start of this with cloaks so perhaps modules to make things such as turret tracking slower or less accurate? just a thought.
7 Warning Klaxon, We have the visual but I haven't noticed any audio with it, so why not add a warning note when you are taking damage? or perhaps if you are being engaged with Electronic Warfare.
Some of this is probably already in the works, but it was worth suggesting anyways, thanks for taking the time to read this.
Regards Harlock
1 Some form of an FTL Drive Would be a nice addition for those of us who have a base far out from the normal space routes.
2 Laser Weapons, The trusty AMC's have done a great job so far, but I would like to see a laser weapon system added to the game at some point.
3 Tow Cable/Grappling Cable The concept is simple enough, just some way to drag the wreck of your enemies back to your station where you can decide what you wish to do with it later.
4 Overheating Module/Removing Limiters, pushing systems passed the safe limit to get a little more from them but they could fail in the process.
5 Subsystem Power adjustment, Goes along with #4 in a way by giving you the ability to turn down the power from one subsystem and adding it to another to give it a boost.
6 EW/ECM/ECCM capabilities We have the start of this with cloaks so perhaps modules to make things such as turret tracking slower or less accurate? just a thought.
7 Warning Klaxon, We have the visual but I haven't noticed any audio with it, so why not add a warning note when you are taking damage? or perhaps if you are being engaged with Electronic Warfare.
Some of this is probably already in the works, but it was worth suggesting anyways, thanks for taking the time to read this.
Regards Harlock